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mapping:cawe:editingtools:newterrain [2005-11-13 11:40]
Carsten created
mapping:cawe:editingtools:newterrain [2013-01-07 12:07] (current)
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 ====== The New Terrain Tool ====== ====== The New Terrain Tool ======
  
-{{mapping:​cawe:​editingtools:​cawe_toolbar_newterrain.png }} The "New Terrain"​ tool helps you to create new terrains. These terrains can be very large, have very good rendering performance,​ and are specially treated by the Ca3D-Engine.+{{mapping:​cawe:​editingtools:​cawe_toolbar_newterrain.png }} The "New Terrain"​ tool helps you to create new terrains. These terrains can be very large, have very good rendering performance,​ and are specially treated by the Cafu engine.
  
 The "New Terrain"​ tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''​Shift+T''​ keyboard shortcut. The "New Terrain"​ tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''​Shift+T''​ keyboard shortcut.
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 {{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newterrain.png}} {{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newterrain.png}}
  
-The ''​New terrain heightmap name''​ determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''​Browse''​ button to select a new file from disk. Note that the supported file formats include the most common image file formats (''​jpg'',​ ''​png'',​ ''​tga''​ and ''​bmp''​) as well as //​Terragen//​ (''​ter''​) and //portable graymap// (''​pgm''​) files.+The ''​New terrain heightmap name''​ determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''​Browse''​ button to select a new file from disk. Note that the supported file formats include the most common image file formats (''​jpg'',​ ''​png'',​ ''​tga''​ and ''​bmp''​) as well as //​Terragen//​ (''​ter''​) and //portable graymap// (''​pgm''​) files. Also note that heightmaps //need// to be grayscale and need to be power of two + 1. For example, a 512x512 heightmap needs to be 513x513 to work correctly in Cafu. A 1024x1024 needs to be 1025x1025. And so on. 
 +The section [[mapping:​creatingterrainheightmaps]] explains how you can create your own height-maps for use here.
  
-The two checkboxes to the right control ​wether ​sky walls and a ceiling and a floor are created automatically with the terrain. Although terrains are often used for large outdoor areas, they must still exist "​inside a room". That is, even terrains must be bounded by four walls, a ceiling and a floor. With the two checkboxes, you can control ​wether ​CaWE should automatically create such bounding elements for you together with the new terrain. You can later always edit or delete the so created walls, as they are regular brushes.+The two checkboxes to the right control ​whether ​sky wallssky ceiling and a floor are created automatically with the terrain. Although terrains are often used for large outdoor areas, they must still exist "​inside a room". That is, terrains must be bounded by brushes that form four walls, a ceiling and a floor. With the two checkboxes, you can control ​whether ​CaWE should automatically create such bounding elements for you together with the new terrain ​(recommended!). You can later always edit or delete the so created walls (they are regular brushes), e.g. in order to make a doorway to some indoor or underground area of your map.
  
 Finally, you have to pick a material for the new terrains surface, which you can conveniently do as usual with the Materials toolbar. Finally, you have to pick a material for the new terrains surface, which you can conveniently do as usual with the Materials toolbar.
mapping/cawe/editingtools/newterrain.1131878424.txt.gz · Last modified: 2013-01-07 12:07 (external edit)