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mapping:cawe:editingtools:newterrain [2006-05-06 09:34]
Carsten Revised text.
mapping:cawe:editingtools:newterrain [2013-01-07 12:07] (current)
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 ====== The New Terrain Tool ====== ====== The New Terrain Tool ======
  
-{{mapping:​cawe:​editingtools:​cawe_toolbar_newterrain.png }} The "New Terrain"​ tool helps you to create new terrains. These terrains can be very large, have very good rendering performance,​ and are specially treated by the Ca3D-Engine.+{{mapping:​cawe:​editingtools:​cawe_toolbar_newterrain.png }} The "New Terrain"​ tool helps you to create new terrains. These terrains can be very large, have very good rendering performance,​ and are specially treated by the Cafu engine.
  
 The "New Terrain"​ tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''​Shift+T''​ keyboard shortcut. The "New Terrain"​ tool is activated by either clicking on its related button on the Tools toolbar, or by pressing the ''​Shift+T''​ keyboard shortcut.
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 {{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newterrain.png}} {{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newterrain.png}}
  
-The ''​New terrain heightmap name''​ determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''​Browse''​ button to select a new file from disk. Note that the supported file formats include the most common image file formats (''​jpg'',​ ''​png'',​ ''​tga''​ and ''​bmp''​) as well as //​Terragen//​ (''​ter''​) and //portable graymap// (''​pgm''​) files.+The ''​New terrain heightmap name''​ determines the file that is used as the heightmap image that defines the shape of the new terrain. Use the combobox to select a previously used heightmap file, or use the ''​Browse''​ button to select a new file from disk. Note that the supported file formats include the most common image file formats (''​jpg'',​ ''​png'',​ ''​tga''​ and ''​bmp''​) as well as //​Terragen//​ (''​ter''​) and //portable graymap// (''​pgm''​) files. Also note that heightmaps //need// to be grayscale and need to be power of two + 1. For example, a 512x512 heightmap needs to be 513x513 to work correctly in Cafu. A 1024x1024 needs to be 1025x1025. And so on. 
 +The section [[mapping:​creatingterrainheightmaps]] explains how you can create your own height-maps for use here.
  
 The two checkboxes to the right control whether sky walls, a sky ceiling and a floor are created automatically with the terrain. Although terrains are often used for large outdoor areas, they must still exist "​inside a room". That is, terrains must be bounded by brushes that form four walls, a ceiling and a floor. With the two checkboxes, you can control whether CaWE should automatically create such bounding elements for you together with the new terrain (recommended!). You can later always edit or delete the so created walls (they are regular brushes), e.g. in order to make a doorway to some indoor or underground area of your map. The two checkboxes to the right control whether sky walls, a sky ceiling and a floor are created automatically with the terrain. Although terrains are often used for large outdoor areas, they must still exist "​inside a room". That is, terrains must be bounded by brushes that form four walls, a ceiling and a floor. With the two checkboxes, you can control whether CaWE should automatically create such bounding elements for you together with the new terrain (recommended!). You can later always edit or delete the so created walls (they are regular brushes), e.g. in order to make a doorway to some indoor or underground area of your map.
mapping/cawe/editingtools/newterrain.1146900846.txt.gz · Last modified: 2013-01-07 12:07 (external edit)