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mapping:cawe:install [2005-09-14 13:42]
Carsten
mapping:cawe:install [2006-07-30 00:38]
127.0.0.1 (old revision restored)
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 ===== Installation ===== ===== Installation =====
  
-The CaWE editor is included with the Ca3DE Developers Kit, and as such requires no explicit installation:​ +The CaWE editor is included with the Ca3DE-SDK, and as such requires no explicit installation:​ 
-After unzipping the packed file, simply change into the ''​CaWE''​ sub-directory, ​and double-click on ''​CaWE.exe''​ +After unzipping the packed file, simply change into the ''​Ca3D-Engine''​ sub-directory. Under Windowsthen double-click on ''​CaWE.exe''​. ​Under Linuxclick ''​CaWE-run''​.
-((The file is actually named ''​CaWE_win32_vc60_r.exe''​ for the Microsoft Windows releaseand ''​CaWE_li686_g++_r.linux'' ​for the Linux variant -- don't let that fact confuse you.)).+
  
  
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 CaWE requires some basic configuration for normal use, and thus asks you for providing at least one game (or "​MOD"​) configuration when it is first run: CaWE requires some basic configuration for normal use, and thus asks you for providing at least one game (or "​MOD"​) configuration when it is first run:
  
-  - {{mapping:​cawe:​firstrun_nogameconfigs.png}} ​\\ After clicking on **OK**, CaWE will automatically show you the related configuration dialog. ​\\ \\ +  - {{mapping:​cawe:​firstrun_nogameconfigs.png }} After clicking on **OK**, CaWE will automatically show you the related configuration dialog. ​<​clear> ​\\ 
-  - {{mapping:​cawe:​firstrun_emptyconfigdialog.png?​300}} ​\\ Here, click on **Add New** for adding a new game configuration. You will then be asked for the desired name of the new config. ​\\ \\ +  - {{mapping:​cawe:​firstrun_emptyconfigdialog.png?​300 }} Here, click on **Add New** for adding a new game configuration. You will then be asked for the desired name of the new config. ​<​clear> ​\\ 
-  - {{mapping:​cawe:​firstrun_addnewgame.png}} ​\\ You can enter anything here, i.e. normally something that reminds you what MOD this config is related to, like "Ca3DE DeathMatch"​. ​\\ \\ +  - {{mapping:​cawe:​firstrun_addnewgame.png }} You can enter anything here, i.e. normally something that reminds you what MOD this config is related to, like "Ca3DE DeathMatch"​. ​<​clear> ​\\ 
-  - Next you have to fill-in where the Game Data File is located. This is a file with ''​.fgd''​ suffix. One such file is already provided with the rest of the Ca3DE Developer Kit: the ''​DeathMatch.fgd''​ file in the ''​Ca3D-Engine/​Games/​DeathMatch''​ subdirectory. Click on the related **Browse...** button and locate the file. \\ \\ +  - Next you have to fill-in where the Game Data File is located. This is a file with ''​.fgd''​ suffix. One such file is already provided with the Ca3DE-SDK: the ''​DeathMatch.fgd''​ file in the ''​Ca3D-Engine/​Games/​DeathMatch''​ subdirectory. Click on the related **Browse...** button and locate the file. \\ \\ 
-  - {{mapping:​cawe:​firstrun_filledin.png}} ​\\ Finally, fill-in the rest of the dialog appropriately such that it eventually looks like this. The paths will of course be different for you, depending on where you installed the development kit and CaWE. Also, you do not have to provide all the settings for now, you can leave all fields with "​executable"​ in their name empty (that is, the bottom four and the Game Executable Directory). ​\\ \\+  - {{mapping:​cawe:​firstrun_filledin.png }} Finally, fill-in the rest of the dialog appropriately such that it eventually looks like this. The paths will of course be different for you, depending on where you installed the development kit and CaWE. Also, you do not have to provide all the settings for now, you can leave all fields with "​executable"​ in their name at their defaults ​(that is, the bottom four and the Game Executable Directory). ​<​clear>​
  
 > All settings in this dialog can be revised //later at any time// via the **File -> Configure CaWE...** menu. > All settings in this dialog can be revised //later at any time// via the **File -> Configure CaWE...** menu.
mapping/cawe/install.txt · Last modified: 2013-01-07 12:07 (external edit)