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mapping:cawe:intro [2005-09-14 11:34]
Carsten created
mapping:cawe:intro [2006-05-04 17:37]
Carsten Updated text to take new CaWE "Compile" menu into account.
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 Examples include models for furniture, statues, household inventory, vehicles, etc. Examples include models for furniture, statues, household inventory, vehicles, etc.
 A description of all available entity types is available at [[mapping:​cawe:​reference:​entityguide]]. A description of all available entity types is available at [[mapping:​cawe:​reference:​entityguide]].
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 ===== Putting it All Together ===== ===== Putting it All Together =====
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 The final step in making a world is compiling it so that it can be run with the Ca3D-Engine. The final step in making a world is compiling it so that it can be run with the Ca3D-Engine.
 This is a quite complex process that precomputes visibility, lighting and many other details. This is a quite complex process that precomputes visibility, lighting and many other details.
-Future versions of CaWE will come with a great tool to make compiling much easier, +However, ​CaWE has a great built-in facility ​to make the compilation process as easy as possible for you
-but until then a little typing at the command-line must be done to run the compilers+The article ​[[mapping:compiling_new]] has more information about how CaWE assists in compiling ​maps.
-It's still easy to manage, and discussed in detail in the articles ​[[mapping:compiling:​cabsp]], [[mapping:compiling:capvs]], [[mapping:​compiling:​calight]],​ +
-[[mapping:​compiling:​cashl]] and [[mapping:​compiling:​ca3de]].+
  
mapping/cawe/intro.txt · Last modified: 2013-01-07 12:07 (external edit)