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mapping:cawe:intro [2005-09-14 11:34] Carsten created |
mapping:cawe:intro [2006-05-04 17:37] Carsten Updated text to take new CaWE "Compile" menu into account. |
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Examples include models for furniture, statues, household inventory, vehicles, etc. | Examples include models for furniture, statues, household inventory, vehicles, etc. | ||
A description of all available entity types is available at [[mapping:cawe:reference:entityguide]]. | A description of all available entity types is available at [[mapping:cawe:reference:entityguide]]. | ||
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===== Putting it All Together ===== | ===== Putting it All Together ===== | ||
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The final step in making a world is compiling it so that it can be run with the Ca3D-Engine. | The final step in making a world is compiling it so that it can be run with the Ca3D-Engine. | ||
This is a quite complex process that precomputes visibility, lighting and many other details. | This is a quite complex process that precomputes visibility, lighting and many other details. | ||
- | Future versions of CaWE will come with a great tool to make compiling much easier, | + | However, CaWE has a great built-in facility to make the compilation process as easy as possible for you. |
- | but until then a little typing at the command-line must be done to run the compilers. | + | The article [[mapping:compiling_new]] has more information about how CaWE assists in compiling maps. |
- | It's still easy to manage, and discussed in detail in the articles [[mapping:compiling:cabsp]], [[mapping:compiling:capvs]], [[mapping:compiling:calight]], | + | |
- | [[mapping:compiling:cashl]] and [[mapping:compiling:ca3de]]. | + | |