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mapping:cawe:intro [2005-10-15 11:07] Carsten Fixed the link to the article "Compiling Maps for Ca3DE" |
mapping:cawe:intro [2006-05-04 17:37] Carsten Updated text to take new CaWE "Compile" menu into account. |
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The final step in making a world is compiling it so that it can be run with the Ca3D-Engine. | The final step in making a world is compiling it so that it can be run with the Ca3D-Engine. | ||
This is a quite complex process that precomputes visibility, lighting and many other details. | This is a quite complex process that precomputes visibility, lighting and many other details. | ||
- | Future versions of CaWE will come with a great tool to make compiling much easier, | + | However, CaWE has a great built-in facility to make the compilation process as easy as possible for you. |
- | but until then a little typing at the command-line must be done to run the compilers. | + | The article [[mapping:compiling_new]] has more information about how CaWE assists in compiling maps. |
- | It's still easy to manage, and discussed in detail in the article [[mapping:compiling]]. | + | |