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mapping:cawe:intro [2006-05-04 17:37]
Carsten Updated text to take new CaWE "Compile" menu into account.
mapping:cawe:intro [2006-08-13 06:15]
stephen
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 They'​re also treated specially by the engine and have very high performance. They'​re also treated specially by the engine and have very high performance.
 The creation of terrains is detailed at [[mapping:​cawe:​editingtools#​newterrain]]. The creation of terrains is detailed at [[mapping:​cawe:​editingtools#​newterrain]].
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 ===== Entities ===== ===== Entities =====
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   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.
  
-The creation of entities is detailed at [[mapping:​cawe:​editingtools#​newentity]].+The creation of entities is detailed at [[mapping:​cawe:​editingtools#​newentity]]. You can see a list of Ca3DE'​s entities at the [[mapping:​cawe:​reference:​entityguide|Entity Guide]].
  
  
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 By combining these simple components, you can create stunningly virtual worlds whose number of variants is virtually unlimited. By combining these simple components, you can create stunningly virtual worlds whose number of variants is virtually unlimited.
 Starting with a rough outline of brushes and possibly terrains, you can fill in architectural detail with other brushes, patches and entities. Starting with a rough outline of brushes and possibly terrains, you can fill in architectural detail with other brushes, patches and entities.
-Eventually you will populate your world with more entities that bring your creating ​to life.+Eventually you will populate your world with more entities that bring your creation ​to life.
  
 The final step in making a world is compiling it so that it can be run with the Ca3D-Engine. The final step in making a world is compiling it so that it can be run with the Ca3D-Engine.
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 However, CaWE has a great built-in facility to make the compilation process as easy as possible for you. However, CaWE has a great built-in facility to make the compilation process as easy as possible for you.
 The article [[mapping:​compiling_new]] has more information about how CaWE assists in compiling maps. The article [[mapping:​compiling_new]] has more information about how CaWE assists in compiling maps.
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mapping/cawe/intro.txt ยท Last modified: 2013-01-07 12:07 (external edit)