User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
mapping:cawe:intro [2006-07-30 00:38]
127.0.0.1 (old revision restored)
mapping:cawe:intro [2006-08-13 06:15]
stephen
Line 27: Line 27:
 They'​re also treated specially by the engine and have very high performance. They'​re also treated specially by the engine and have very high performance.
 The creation of terrains is detailed at [[mapping:​cawe:​editingtools#​newterrain]]. The creation of terrains is detailed at [[mapping:​cawe:​editingtools#​newterrain]].
- 
  
 ===== Entities ===== ===== Entities =====
Line 36: Line 35:
   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.
  
-The creation of entities is detailed at [[mapping:​cawe:​editingtools#​newentity]].+The creation of entities is detailed at [[mapping:​cawe:​editingtools#​newentity]]. You can see a list of Ca3DE'​s entities at the [[mapping:​cawe:​reference:​entityguide|Entity Guide]].
  
  
Line 58: Line 57:
 However, CaWE has a great built-in facility to make the compilation process as easy as possible for you. However, CaWE has a great built-in facility to make the compilation process as easy as possible for you.
 The article [[mapping:​compiling_new]] has more information about how CaWE assists in compiling maps. The article [[mapping:​compiling_new]] has more information about how CaWE assists in compiling maps.
- 
mapping/cawe/intro.txt ยท Last modified: 2013-01-07 12:07 (external edit)