This shows you the differences between two versions of the page.
Both sides previous revision Previous revision | Next revision Both sides next revision | ||
mapping:cawe:intro [2006-08-13 06:15] stephen |
mapping:cawe:intro [2006-08-14 11:59] Carsten fixed typos, some text enhancements |
||
---|---|---|---|
Line 27: | Line 27: | ||
They're also treated specially by the engine and have very high performance. | They're also treated specially by the engine and have very high performance. | ||
The creation of terrains is detailed at [[mapping:cawe:editingtools#newterrain]]. | The creation of terrains is detailed at [[mapping:cawe:editingtools#newterrain]]. | ||
+ | |||
===== Entities ===== | ===== Entities ===== | ||
Line 35: | Line 36: | ||
* **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc. | * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc. | ||
- | The creation of entities is detailed at [[mapping:cawe:editingtools#newentity]]. You can see a list of Ca3DE's entities at the [[mapping:cawe:reference:entityguide|Entity Guide]]. | + | The creation of entities is described in the [[mapping:cawe:editingtools:newentity|New Entity tool]] documentation. |
+ | A list with a description of all available entity types can be found in the [[mapping:cawe:reference:entityguide|Entity Guide]]. | ||
===== Static Detail Models ===== | ===== Static Detail Models ===== | ||
- | While //static detail models// are really only a specific type of entity, they provide another powerful means to | + | While //static detail models// are really nothing more than (point-based) entities of type ''static_detail_model'', they provide another powerful means to augment the detail in your world in a way that is not easy or even impossible to achieve with brushes, bezier patches and terrains alone. |
- | augment the detail in your world in a way that is not easy or even impossible to achieve with brushes, bezier patches and terrains alone. | + | Such models can be imported from your favourite 3D modelling program, they can be arbitrarily complex, and they can for example be under the control of a level-of-detail system. |
- | Such models can be imported from your favourite 3D modelling program, they can be arbitrarily complex, | + | Examples include models for furniture, statues, household or laboratory inventory, vehicles, etc. |
- | and they can for example be under the control of a level-of-detail system. | + | |
- | Examples include models for furniture, statues, household inventory, vehicles, etc. | + | |
- | A description of all available entity types is available at [[mapping:cawe:reference:entityguide]]. | + | |
===== Putting it All Together ===== | ===== Putting it All Together ===== |