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mapping:cawe:intro [2006-08-13 06:15]
stephen
mapping:cawe:intro [2006-08-14 11:59]
Carsten fixed typos, some text enhancements
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 They'​re also treated specially by the engine and have very high performance. They'​re also treated specially by the engine and have very high performance.
 The creation of terrains is detailed at [[mapping:​cawe:​editingtools#​newterrain]]. The creation of terrains is detailed at [[mapping:​cawe:​editingtools#​newterrain]].
 +
  
 ===== Entities ===== ===== Entities =====
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   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.   * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc.
  
-The creation of entities is detailed at [[mapping:​cawe:​editingtools#newentity]]. ​You can see a list of Ca3DE'​s entities at the [[mapping:​cawe:​reference:​entityguide|Entity Guide]].+The creation of entities is described in the [[mapping:​cawe:​editingtools:newentity|New Entity tool]] documentation. 
 +list with a description ​of all available entity types can be found in the [[mapping:​cawe:​reference:​entityguide|Entity Guide]].
  
  
 ===== Static Detail Models ===== ===== Static Detail Models =====
  
-While //static detail models// are really ​only a specific ​type of entity, they provide another powerful means to +While //static detail models// are really ​nothing more than (point-based) entities of type ''​static_detail_model''​, they provide another powerful means to augment the detail in your world in a way that is not easy or even impossible to achieve with brushes, bezier patches and terrains alone. 
-augment the detail in your world in a way that is not easy or even impossible to achieve with brushes, bezier patches and terrains alone. +Such models can be imported from your favourite 3D modelling program, they can be arbitrarily complex, and they can for example be under the control of a level-of-detail system. 
-Such models can be imported from your favourite 3D modelling program, they can be arbitrarily complex, +Examples include models for furniture, statues, household ​or laboratory ​inventory, vehicles, etc. 
-and they can for example be under the control of a level-of-detail system. +
-Examples include models for furniture, statues, household inventory, vehicles, etc. +
-A description of all available entity types is available at [[mapping:​cawe:​reference:​entityguide]].+
  
 ===== Putting it All Together ===== ===== Putting it All Together =====
mapping/cawe/intro.txt · Last modified: 2013-01-07 12:07 (external edit)