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mapping:cawe:lighting [2005-09-14 13:43] Carsten |
mapping:cawe:lighting [2006-07-30 00:38] 127.0.0.1 (old revision restored) |
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+ | ====== Everything about Lights (Radiosity, Dynamic, Shadows, Sky Light, ...) ====== | ||
+ | |||
+ | FIXME This page is //really// outdated and incomplete. All types of light sources should be mentioned here: Radiosity area light sources | ||
+ | (whose irradiance is defined with the material), radiosity point light source entities, dynamic light+shadow entities, sky light, ... (anything else?) | ||
+ | |||
+ | |||
+ | ===== Radiosity Area Light Sources ===== | ||
+ | |||
+ | Nearly every texture in ''Games/DeathMatch/Textures'' that looks like a light source, is a light source. | ||
+ | That is, such textures are defined to actually emit light. | ||
+ | Thus, there is hardly ever a need to use "Isotropic Point Light" entities at all. | ||
+ | Please have a look into the ''CaLight.cfg'' file for a list of textures that emit light, | ||
+ | but for future compatibility you should not make changes in this file (except for your own new textures). | ||
+ | |||
+ | |||
+ | |||
+ | ===== Sky Light ===== | ||
+ | |||
+ | You can add sky domes to your world by applying the "sky" texture to the "ceiling" surfaces. | ||
+ | You also have to set the sky name, sunlight direction, and sunlight irradiance (intensity and color) in the **Map properties** dialog. | ||
+ | The table below lists a few examples in order to give you a rough idea about what to enter. | ||
+ | (Don't worry if you have initially forgotten to enter these settings in the **Map properties** dialog. | ||
+ | The CaLight tool that you will use later gives you a second chance to override them (see section [[Mapping::Compiling#CaLight]]).) | ||
+ | |||
+ | Example values for sky dome and sunlight settings (to be set in the CaWE **Map properties** dialog): | ||
+ | ^ AEonsCube (cold moonlight): ^^ | ||
+ | | skyname | Snow2 | | ||
+ | | sun_direction_x | 2 | | ||
+ | | sun_direction_y | -5 | | ||
+ | | sun_direction_z | -9 | | ||
+ | | sun_irradiance_r | 2 | | ||
+ | | sun_irradiance_g | 4 | | ||
+ | | sun_irradiance_b | 6 | | ||
+ | ^ CastleMF (warm light of a sunrise): ^^ | ||
+ | | skyname | Nottingham | | ||
+ | | sun_direction_x | 3 | | ||
+ | | sun_direction_y | -6 | | ||
+ | | sun_direction_z | -3 | | ||
+ | | sun_irradiance_r | 100 | | ||
+ | | sun_irradiance_g | 63 | | ||
+ | | sun_irradiance_b | 30 | | ||
+ | ^ JrBase1 (warm daylight): ^^ | ||
+ | | skyname | T_red5 | | ||
+ | | sun_direction_x | -6 | | ||
+ | | sun_direction_y | 5 | | ||
+ | | sun_direction_z | -12 | | ||
+ | | sun_irradiance_r | 100 | | ||
+ | | sun_irradiance_g | 90 | | ||
+ | | sun_irradiance_b | 80 | | ||