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mapping:cawe:lighting [2005-09-14 13:43] Carsten |
mapping:cawe:lighting [2007-10-18 22:07] Carsten Started a general revision of this page. |
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+ | ====== About Lights and Shadows ====== | ||
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+ | FIXME This page is //really// outdated and incomplete. All types of light sources should be mentioned here: Radiosity area light sources | ||
+ | (whose irradiance is defined with the material), radiosity point light source entities, dynamic light+shadow entities, sky light, ... (anything else?) | ||
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+ | One of the key questions that mappers frequently raise is how to define and place light sources. | ||
+ | While placing light sources is generally easy, this section explains the types of available lighting techniques in Ca3DE and the options to create light sources for each. | ||
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+ | The Ca3D-Engine implements two different types of lighting techniques: | ||
+ | * Radiosity lighting and | ||
+ | * dynamic lighting. | ||
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+ | The two lighting techniques are quite distinct from each other, and each comes with a set of feature of its own. | ||