Importing Maps from other Games/Editors
If you have already made maps with other editors for games like Half-Life 1, Half-Life 2, Quake 3 or Doom 3,
you possibly wish to use them with CaWE and Cafu as well. For this purpose, several importers are provided that can load such maps directly into CaWE.
In order to import a foreign map, just activate the File → Open… menu item or press CTRL+O in order to open the file open dialog.
The drop-down box near the bottom presents a list of all file types that CaWE can directly load or import.
Just choose the desired file type and proceed to open a map file of that type as usual.
After the import, there are normally two additional problems that you may encounter: material and entity mismatches.
Material mismatches are caused by the fact that the material systems of all game engines are different from each other. While we can create new materials in Cafu under the same names as those that occur in the imported map, converting the used textures and other material details is generally not feasible. Some importers therefore substitute all material occurrences in the imported map file with native Cafu materials that are valid, but have different names.
In all cases, you'll have to re-texture the imported map manually with native CaWE materials.
This is recommended and frequently desired for best results anyway.
Employing the powerful Edit Surfaces tool and the Replace Materials dialog gets the job quickly and conveniently done. Making use of the “Only show USED materials” checkbox in the Material Browser is also helpful.
The following list summarizes what you have to know and consider about entity mismatches:
Because the existing entities in your world were defined and made for another game, they will mismatch with the Cafu MOD
entity definitions! Note that there are two kinds of mismatch:
Some entities exist both in the other game as well as Cafu (for example translucent brushes, ladders, …), but their names and/or their properties differ.
Other entities only exist in the other game and Cafu has no equivalent entity at all, or vice versa! For example, Cafu DeathMatch has different weapons, but unfortunately lacks of many of the advanced entities of other games. I am very sorry, but at present you have to find some kind of work-around in such cases. However, I am doing my best to improve the situation in the future.
Here are some suggestions to fix the entity mismatchings:
It's probably the safest (easiest, but most expensive) to simply delete all existing entities from your world, and only keep the geometry. Then, recreate them from the Cafu (DeathMatch) entities.
In many cases it might be preferable to simply open the Properties dialog for each entity, and to reset their properties there. Just make sure that you actually check out each individual property tag.
If you are very experienced, you might solve many mismatchings directly by loading the
map file into a text editor.
Although Cafu ignores unknown entities (e.g. entities left from other games), and fills-in default values for unknown properties, it is still best to do the conversion carefully in order to avoid unexpected results. For example, be specially careful with
func_wall entities: you'll have to reset their rendermode properties (translucent, blue becomes invisible, …) explicitly!