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mapping:cawe:porting [2006-04-30 18:54]
Thrawn forgot that :(
mapping:cawe:porting [2006-07-30 00:38]
127.0.0.1 external edit
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 ====== Importing Maps from other Games/​Editors ====== ====== Importing Maps from other Games/​Editors ======
  
-If you have already made worlds for other games (e.g. Half-Life or Quake 3),+If you have already made worlds for other games (e.g. Half-Life, Quake3 ​or Doom3),
 you possibly wish to convert them for a Ca3DE MOD, like the //Ca3DE DeathMatch MOD//. you possibly wish to convert them for a Ca3DE MOD, like the //Ca3DE DeathMatch MOD//.
 You save a lot of work by doing so, and in general, porting "​foreign"​ worlds to Ca3DE is easily done. You save a lot of work by doing so, and in general, porting "​foreign"​ worlds to Ca3DE is easily done.
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     - If you are very experienced,​ you might solve many mismatchings directly by loading the ''​map''​ file into a text editor.     - If you are very experienced,​ you might solve many mismatchings directly by loading the ''​map''​ file into a text editor.
   * Although Ca3DE ignores unknown entities (e.g. entities left from other games), and fills-in default values for unknown properties, it is still best to do the conversion carefully in order to avoid unexpected results. For example, be specially careful with ''​func_wall''​ entities: you'll have to reset their //​rendermode//​ properties (translucent,​ blue becomes invisible, ...) //​explicitly//​!   * Although Ca3DE ignores unknown entities (e.g. entities left from other games), and fills-in default values for unknown properties, it is still best to do the conversion carefully in order to avoid unexpected results. For example, be specially careful with ''​func_wall''​ entities: you'll have to reset their //​rendermode//​ properties (translucent,​ blue becomes invisible, ...) //​explicitly//​!
-  * The worlds have to be //​re-textured//​. Re-texturing can either be done with the "​Replace"​ tool of CaWE, or (if you are very experienced) directly within the ''​map''​ file with a text editor, or even with a Perl script. In most cases though, you'll have to work with the "​Edit ​faces properties" function ​-> replacing textures by hand. +  * The worlds have to be //​re-textured//​. Re-texturing can either be done with the "​Replace"​ tool of CaWE, or (if you are very experienced) directly within the ''​cmap''​ file with a text editor, or even with a Perl script. In most cases, you'll have to work with the "​Edit ​Face Properties" function ​though, ​replacing textures by hand. 
-  * Porting ​models and textures from other games to Ca3DE is copyright ​violationThat for, you should attend not to use copyrighted ​materials ​but only your own level geometry (brushwork).+  * Copying ​models and textures from other commercial ​games to Ca3DE is (usually) a copyright ​infringementPlease make sure that you only use those materials with Ca3DE whose author you areor whose author gave you permission ​to use that materials ​with Ca3DE. 
mapping/cawe/porting.txt · Last modified: 2013-01-07 12:07 (external edit)