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mapping:cawe:porting [2006-07-30 00:38]
127.0.0.1 external edit
mapping:cawe:porting [2013-01-07 12:07]
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-====== Importing Maps from other Games/​Editors ====== 
- 
-If you have already made worlds for other games (e.g. Half-Life, Quake3 or Doom3), 
-you possibly wish to convert them for a Ca3DE MOD, like the //Ca3DE DeathMatch MOD//. 
-You save a lot of work by doing so, and in general, porting "​foreign"​ worlds to Ca3DE is easily done. 
-Most likely, there are only two problems you will encounter: texture and entity mismatches. 
- 
-The following list summarizes what you have to know and consider about porting: 
- 
-  * Because the existing entities in your world were defined and made for another game, they will mismatch with the Ca3DE MOD entity definitions! Note that there are two kinds of mismatch: 
-    - Some entities exist both in the other game as well as Ca3DE (for example translucent brushes, ladders, ...), but their names and/or their properties differ. 
-    - Other entities only exist in the other game and Ca3DE has no equivalent entity at all, or vice versa! For example, Ca3DE DeathMatch has different weapons, but unfortunately lacks of many of the advanced entities of other games. I am very sorry, but at present you have to find some kind of work-around in such cases. However, I am doing my best to improve the situation in the future. 
-  * Here are some suggestions to fix the entity mismatchings:​ 
-    - It's probably the safest (easiest, but most expensive) to simply delete //all// existing entities from your world, and only keep the geometry. Then, recreate them from the Ca3DE (DeathMatch) entities. 
-    - In many cases it might be preferable to simply open the **Properties** dialog for each entity, and to reset their properties there. Just make sure that you actually check out each individual property tag. 
-    - If you are very experienced,​ you might solve many mismatchings directly by loading the ''​map''​ file into a text editor. 
-  * Although Ca3DE ignores unknown entities (e.g. entities left from other games), and fills-in default values for unknown properties, it is still best to do the conversion carefully in order to avoid unexpected results. For example, be specially careful with ''​func_wall''​ entities: you'll have to reset their //​rendermode//​ properties (translucent,​ blue becomes invisible, ...) //​explicitly//​! 
-  * The worlds have to be //​re-textured//​. Re-texturing can either be done with the "​Replace"​ tool of CaWE, or (if you are very experienced) directly within the ''​cmap''​ file with a text editor, or even with a Perl script. In most cases, you'll have to work with the "Edit Face Properties"​ function though, replacing textures by hand. 
-  * Copying models and textures from other commercial games to Ca3DE is (usually) a copyright infringement. Please make sure that you only use those materials with Ca3DE whose author you are, or whose author gave you permission to use that materials with Ca3DE. 
  
mapping/cawe/porting.txt ยท Last modified: 2013-01-07 12:07 (external edit)