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mapping:cawe:reference:entityguide [2009-07-05 11:20] 127.0.0.1 external edit |
mapping:cawe:reference:entityguide [2011-02-12 05:33] roy_tate [Entity Guide] spelling |
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An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Cafu. These include brush-based entities and point-based entities. | An entity is an object that has characteristics which are different to the normal world brushes. There are two kinds of entities in Cafu. These include brush-based entities and point-based entities. | ||
- | * **Point-based entities** exist at a specific coordinate in space and be can be thought of as a reference point. Although these entities may refer to objects that actually have a volume, for example a monster, they are only treated as points in CaWE, and the Cafu engine provides the volume later in the game. An example is a monster entity: In CaWE, it just represents the point where the monster will be, in Cafu, it will acutally be there. | + | * **Point-based entities** exist at a specific coordinate in space and be can be thought of as a reference point. Although these entities may refer to objects that actually have a volume, for example a monster, they are only treated as points in CaWE, and the Cafu engine provides the volume later in the game. An example is a monster entity: In CaWE, it just represents the point where the monster will be, in Cafu, it will actually be there. |
* **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc. | * **Brush-based entities** are related to at least one brush or bezier patch and thus have a volume. Examples for brush based entities include doors and platforms, bodies of water, area triggers, etc. | ||