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mapping:cawe:tutorials:water [2006-08-13 06:23] stephen fixed link again |
mapping:cawe:tutorials:water [2013-01-07 12:07] (current) |
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+ | ====== Placing Water ====== | ||
+ | This tutorial was taken from the [[mapping:cawe:editingtools:newentity|New Entity]] page. | ||
+ | 1. Select the "[[mapping:cawe:editingtools:newbrush|New Brush]]" tool.\\ | ||
+ | {{:mapping:cawe:reference:w_newbrush.png|NewBrush Tool}} | ||
+ | |||
+ | 2. In a 2D view, drag out a box the size you want your water to be. Adjust the size in the other 2D views. | ||
+ | |||
+ | |||
+ | 3. //(This step is not necessary for most other entities)// Click the "Browse" button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "water" (without quotes). Select one of the materials.\\ | ||
+ | {{:mapping:cawe:reference:mats.png|Texture Properties}} -> {{:mapping:cawe:reference:filter.png|Filter}} | ||
+ | |||
+ | 4. With your mouse cursor over one of the 2D views, press Enter. The brush should be selected if not, select it with the selection tool. | ||
+ | |||
+ | 5. Click the [[mapping:cawe:editingtools:newentit|New Entity] tool\\ | ||
+ | {{:mapping:cawe:reference:tool.png|Entity Tool}} | ||
+ | |||
+ | 6. On the far right side, select "func_water" from the drop down box. Click "Turn into (solid) entity type".\\ | ||
+ | {{:mapping:cawe:reference:solid.png|Dropdown Box}} | ||
+ | |||
+ | Now compile your map, and you should see water! |