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mapping:compiling [2005-09-14 13:07]
Carsten created
mapping:compiling [2006-04-30 16:09]
Thrawn had to make sure where the difference is between the old tutorial and the new tutorial
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-====== Compiling Maps for Ca3DE ======+====== Compiling Maps for Ca3DE (manually by hand)======
  
 When you have finished editing a map in CaWE, you'll want to run it with Ca3DE. When you have finished editing a map in CaWE, you'll want to run it with Ca3DE.
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 turn your map into a fully precomputed world file. turn your map into a fully precomputed world file.
  
 +In order to run CaBSP, CaPVS and CaLight, you need to know how to use the **cmd.exe** (for windows users)because the programs are //command line driven// and cannot be started by clicking on them.
 +
 +You have to open cmd.exe by clicking in windows on start -> execute. Type in **cmd** and press enter. A window will open. It shows the directory you are currently in. You can browse into the parent directory by typing **cd..** and you can enter a directory by typing **cd directoryname** (replace directoryname with the name of the directory that you want to open). Other useful commands are **dir** that shows all files that are in the directory you are currently in and **e:** (for example) to change the hard drive. ​
 +
 +In order to run the programs with the commands that you will get to know later in this tutorial, you have to browse into the directory they are in (which is the **Ca3D-Engine** directory).
 + 
  
 ===== Compiling step 1: CaBSP ===== ===== Compiling step 1: CaBSP =====
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 Then simply run ''​Ca3DE.exe''​ as stated in the user manual of the current demo release. Then simply run ''​Ca3DE.exe''​ as stated in the user manual of the current demo release.
 Your world will be listed among the other worlds in the dialogs world list ("​server options"​). Your world will be listed among the other worlds in the dialogs world list ("​server options"​).
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mapping/compiling.txt ยท Last modified: 2013-01-07 12:07 (external edit)