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mapping:creatingterrainheightmaps [2010-09-20 15:01] Kai |
mapping:creatingterrainheightmaps [2010-09-20 15:08] Kai |
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Looks like it offers quite a few different tools to work with, however the price of 199 dollar is way too much and there is not much indication about when the last update actually took place. | Looks like it offers quite a few different tools to work with, however the price of 199 dollar is way too much and there is not much indication about when the last update actually took place. | ||
+ | http://www.daylongraphics.com/products/leveller/ | ||
==== Terragen (Commercial) ==== | ==== Terragen (Commercial) ==== | ||
- | This is //the// software for terrain rendering, but due to it's "relative height editing mode" I'd not recommend it for height-map creation or editing. Terragen //is// very good though at generating a base (ground) texture from a height-map! See FIXME | + | This is //the// software for terrain rendering, but due to it's "relative height editing mode" I'd not recommend it for height-map creation or editing. Terragen //is// very good though at generating a base (ground) texture from a height-map! http://www.planetside.co.uk/ |
+ | |||
+ | ==== Earth Sculptor (Commercial/outdated) ==== | ||
+ | A small app, that works fine and allows for decent manipulation. Unfortunatly it's development stopped since 2008, but still its worth noticing it | ||
+ | http://www.earthsculptor.com/index.htm | ||
==== Other Programs ==== | ==== Other Programs ==== | ||
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===== Summary ===== | ===== Summary ===== | ||
- | Use any of the above mentioned programs for creating the initial height-map. Future versions of CaWE will allow you to further edit these maps conveniently in the editor. If you must fine-tune them before that, patience and creativity is required, although the above programs will help with that, too. | + | Use any of the above mentioned programs for creating the initial height-map. However CaWE will allow you to further edit these maps conveniently in the editor. If you must fine-tune them before that, patience and creativity is required, although the above programs will help with that, too. |
Once your height-map is complete enough for use, you'll also want to have a base texture for it that represents the color of the ground and is used in the material definition with which your terrain is rendered. | Once your height-map is complete enough for use, you'll also want to have a base texture for it that represents the color of the ground and is used in the material definition with which your terrain is rendered. | ||
While the texturing of the terrain might be possible in future versions directly in CaWE, too, I currently just import my height-maps into Terragen for this purpose, make sure the dimensions (lateral size and altitudes) are correct, setup the Terragen materials, set the sun appropriately (full-bright and no shadows) and turn off all atmospheric effects, set an orthogonal camera view and then use the Terragen rendering result as the base texture. | While the texturing of the terrain might be possible in future versions directly in CaWE, too, I currently just import my height-maps into Terragen for this purpose, make sure the dimensions (lateral size and altitudes) are correct, setup the Terragen materials, set the sun appropriately (full-bright and no shadows) and turn off all atmospheric effects, set an orthogonal camera view and then use the Terragen rendering result as the base texture. | ||