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mapping:creatingterrainheightmaps [2010-09-20 15:01]
Kai
mapping:creatingterrainheightmaps [2010-09-20 15:08]
Kai
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 Looks like it offers quite a few different tools to work with, however the price of 199 dollar is way too much and there is not much indication about when the last update actually took place.  ​ Looks like it offers quite a few different tools to work with, however the price of 199 dollar is way too much and there is not much indication about when the last update actually took place.  ​
 +http://​www.daylongraphics.com/​products/​leveller/​
  
-==== Terragen (Commercial) ====+==== Terragen (Free Edition/Commercial) ====
  
-This is //the// software for terrain rendering, but due to it's "​relative height editing mode" I'd not recommend it for height-map creation or editing. Terragen //is// very good though at generating a base (ground) texture from a height-map! ​See FIXME +This is //the// software for terrain rendering, but due to it's "​relative height editing mode" I'd not recommend it for height-map creation or editing. Terragen //is// very good though at generating a base (ground) texture from a height-map! ​http://​www.planetside.co.uk/​ 
 + 
 +==== Earth Sculptor (Commercial/​outdated) ==== 
 +A small app, that works fine and allows for decent manipulation. Unfortunatly it's development stopped since 2008, but still its worth noticing it 
 +http://​www.earthsculptor.com/​index.htm
  
 ==== Other Programs ==== ==== Other Programs ====
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 ===== Summary ===== ===== Summary =====
  
-Use any of the above mentioned programs for creating the initial height-map. ​Future versions of CaWE will allow you to further edit these maps conveniently in the editor. If you must fine-tune them before that, patience and creativity is required, although the above programs will help with that, too.+Use any of the above mentioned programs for creating the initial height-map. ​However ​CaWE will allow you to further edit these maps conveniently in the editor. If you must fine-tune them before that, patience and creativity is required, although the above programs will help with that, too.
  
 Once your height-map is complete enough for use, you'll also want to have a base texture for it that represents the color of the ground and is used in the material definition with which your terrain is rendered. Once your height-map is complete enough for use, you'll also want to have a base texture for it that represents the color of the ground and is used in the material definition with which your terrain is rendered.
 While the texturing of the terrain might be possible in future versions directly in CaWE, too, I currently just import my height-maps into Terragen for this purpose, make sure the dimensions (lateral size and altitudes) are correct, setup the Terragen materials, set the sun appropriately (full-bright and no shadows) and turn off all atmospheric effects, set an orthogonal camera view and then use the Terragen rendering result as the base texture. While the texturing of the terrain might be possible in future versions directly in CaWE, too, I currently just import my height-maps into Terragen for this purpose, make sure the dimensions (lateral size and altitudes) are correct, setup the Terragen materials, set the sun appropriately (full-bright and no shadows) and turn off all atmospheric effects, set an orthogonal camera view and then use the Terragen rendering result as the base texture.
  
mapping/creatingterrainheightmaps.txt · Last modified: 2013-01-07 12:07 (external edit)