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Animations

For many models, animations are the most noticeable and most important feature: Animation sequences define how a model moves, behaves or transforms over a period of time.

Animation sequences, like the model itself, are typically created by the model artist before the model is imported into the Model Editor.

The animations list

The Animations pane lists all animation sequences in the model.

For each animation sequence,

  • its name and
  • the sequence number

is shown.

A single click on an animation sequence selects it, a double click opens the Animation Inspector pane as well.

Pressing the F2 key or a single-click on an already selected animation sequence allows you to rename the sequence in place.

The “+” button imports a new animation sequence (e.g. from a .md5anim file) and adds it to the list. The “-” button deletes the currently selected animation sequences.

Context menu

An RMB click in the Animations pane opens the context menu:

  • Inspect/Edit opens the Animation Inspector pane.
  • Rename allows to rename the animation sequence.
  • Import…, like the “+” button, imports a new animation sequence (e.g. from a .md5anim file) and adds it to the list.


The animation inspector

The Animation Inspector pane shows the details of the currently selected animation sequence.

Name

Shows the name of the currently selected animation sequence. The name can be edited in order to rename the sequence.

modeleditor/animations.1333008977.txt.gz · Last modified: 2013-01-07 12:07 (external edit)