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modeleditor:howtos [2012-01-30 11:44]
Carsten created
modeleditor:howtos [2012-04-04 11:04]
Carsten added some keywords
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 FIXME  This page is still under construction! FIXME  This page is still under construction!
 +
 See http://​trac.cafu.de/​ticket/​80 for details. See http://​trac.cafu.de/​ticket/​80 for details.
  
  
 ===== How do I ... ===== ===== How do I ... =====
 +
 +==== ... get my model into Cafu? ====
 +
 +FIXME / TODO
 +
 +Finally:
 +  * use the [[:​mapping:​cawe:​editingtools:​newentity|New Entity]] tool for placing your ASE model in CaWE,
 +  * watch the related "​[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Placing a Model]]"​ tutorial -- recommended! 8-)
 +
 +If you want to make adjustments later, both the ASE model as well as the material definitions can be edited as shown above also //after// the model has been placed in a map or world file. The changes will take effect when the program is next restarted.
 +
  
 ==== ... scale my model? ==== ==== ... scale my model? ====
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 Two methods: Two methods:
   * via the Skeleton / Joints   * via the Skeleton / Joints
 +    * arbitrary joints, but only for the bind pose, not the anims
   * via the Transform dialog   * via the Transform dialog
 +    * whole model (not individual joints), but works also with anim sequences
  
  
 ==== ... import animations from other models? ==== ==== ... import animations from other models? ====
  
-Specifically ​`md5animcan be imported.+Specifically ​''​md5anim'' ​can be imported.
 Other elements: see next howto: "... share and re-use"​ Other elements: see next howto: "... share and re-use"​
  
modeleditor/howtos.txt ยท Last modified: 2013-01-07 12:07 (external edit)