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modeleditor:howtos [2012-01-30 11:44] Carsten created |
modeleditor:howtos [2012-04-15 13:54] Carsten [... get my model into Cafu?] |
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FIXME This page is still under construction! | FIXME This page is still under construction! | ||
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See http://trac.cafu.de/ticket/80 for details. | See http://trac.cafu.de/ticket/80 for details. | ||
===== How do I ... ===== | ===== How do I ... ===== | ||
+ | |||
+ | ==== ... get my model into Cafu? ==== | ||
+ | |||
+ | <HTML> | ||
+ | <div style="text-align: center; clear: both;"> | ||
+ | |||
+ | <object style="height: 570px; width: 720px"> | ||
+ | <param name="movie" value="http://www.youtube.com/v/Q3KJm-Ph_5o?version=3&feature=player_detailpage&hd=1&rel=0"></param> | ||
+ | <param name="allowFullScreen" value="true"></param> | ||
+ | <param name="allowScriptAccess" value="always"></param> | ||
+ | <embed src="http://www.youtube.com/v/Q3KJm-Ph_5o?version=3&feature=player_detailpage&hd=1&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="720" height="540"></embed> | ||
+ | </object> | ||
+ | |||
+ | </div> | ||
+ | </HTML> | ||
+ | \\ | ||
+ | |||
+ | Additional notes: | ||
+ | * When watching the movie, change the playback quality to "720p HD" if possible. | ||
+ | * There is no audio track in this movie. | ||
+ | * Use the [[:mapping:cawe:editingtools:newentity|New Entity]] tool for placing the newly created ''.cmdl'' model into a map. Watch the [[http://www.cafu.de/flash/Placing_a_Model.htm|Placing a Model]] tutorial for related information. | ||
+ | * If you want to make adjustments later, both the ''.cmdl'' model as well as the material definitions can be edited as shown above also //after// the model has been placed into a map or world file. The changes will take effect when the program is next restarted. | ||
+ | |||
==== ... scale my model? ==== | ==== ... scale my model? ==== | ||
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Two methods: | Two methods: | ||
* via the Skeleton / Joints | * via the Skeleton / Joints | ||
+ | * arbitrary joints, but only for the bind pose, not the anims | ||
* via the Transform dialog | * via the Transform dialog | ||
+ | * whole model (not individual joints), but works also with anim sequences | ||
==== ... import animations from other models? ==== | ==== ... import animations from other models? ==== | ||
- | Specifically `md5anim` can be imported. | + | Specifically ''md5anim'' can be imported. |
Other elements: see next howto: "... share and re-use" | Other elements: see next howto: "... share and re-use" | ||