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modeleditor:howtos [2012-01-30 11:44]
Carsten created
modeleditor:howtos [2012-04-15 13:54]
Carsten [... get my model into Cafu?]
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 FIXME  This page is still under construction! FIXME  This page is still under construction!
 +
 See http://​trac.cafu.de/​ticket/​80 for details. See http://​trac.cafu.de/​ticket/​80 for details.
  
  
 ===== How do I ... ===== ===== How do I ... =====
 +
 +==== ... get my model into Cafu? ====
 +
 +<​HTML>​
 +<div style="​text-align:​ center; clear: both;">​
 +
 +<object style="​height:​ 570px; width: 720px">​
 +<param name="​movie"​ value="​http://​www.youtube.com/​v/​Q3KJm-Ph_5o?​version=3&​feature=player_detailpage&​hd=1&​rel=0"></​param>​
 +<param name="​allowFullScreen"​ value="​true"></​param>​
 +<param name="​allowScriptAccess"​ value="​always"></​param>​
 +<embed src="​http://​www.youtube.com/​v/​Q3KJm-Ph_5o?​version=3&​feature=player_detailpage&​hd=1&​rel=0"​ type="​application/​x-shockwave-flash"​ allowfullscreen="​true"​ allowScriptAccess="​always"​ width="​720"​ height="​540"></​embed>​
 +</​object>​
 +
 +</​div>​
 +</​HTML>​
 +\\
 +
 +Additional notes:
 +  * When watching the movie, change the playback quality to "720p HD" if possible.
 +  * There is no audio track in this movie.
 +  * Use the [[:​mapping:​cawe:​editingtools:​newentity|New Entity]] tool for placing the newly created ''​.cmdl''​ model into a map. Watch the [[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Placing a Model]] tutorial for related information.
 +  * If you want to make adjustments later, both the ''​.cmdl''​ model as well as the material definitions can be edited as shown above also //after// the model has been placed into a map or world file. The changes will take effect when the program is next restarted.
 +
  
 ==== ... scale my model? ==== ==== ... scale my model? ====
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 Two methods: Two methods:
   * via the Skeleton / Joints   * via the Skeleton / Joints
 +    * arbitrary joints, but only for the bind pose, not the anims
   * via the Transform dialog   * via the Transform dialog
 +    * whole model (not individual joints), but works also with anim sequences
  
  
 ==== ... import animations from other models? ==== ==== ... import animations from other models? ====
  
-Specifically ​`md5animcan be imported.+Specifically ​''​md5anim'' ​can be imported.
 Other elements: see next howto: "... share and re-use"​ Other elements: see next howto: "... share and re-use"​
  
modeleditor/howtos.txt ยท Last modified: 2013-01-07 12:07 (external edit)