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modeleditor:howtos [2012-04-04 11:04] Carsten added some keywords |
modeleditor:howtos [2012-04-15 13:54] Carsten [... get my model into Cafu?] |
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==== ... get my model into Cafu? ==== | ==== ... get my model into Cafu? ==== | ||
- | FIXME / TODO | + | <HTML> |
+ | <div style="text-align: center; clear: both;"> | ||
- | Finally: | + | <object style="height: 570px; width: 720px"> |
- | * use the [[:mapping:cawe:editingtools:newentity|New Entity]] tool for placing your ASE model in CaWE, | + | <param name="movie" value="http://www.youtube.com/v/Q3KJm-Ph_5o?version=3&feature=player_detailpage&hd=1&rel=0"></param> |
- | * watch the related "[[http://www.cafu.de/flash/Placing_a_Model.htm|Placing a Model]]" tutorial -- recommended! 8-) | + | <param name="allowFullScreen" value="true"></param> |
+ | <param name="allowScriptAccess" value="always"></param> | ||
+ | <embed src="http://www.youtube.com/v/Q3KJm-Ph_5o?version=3&feature=player_detailpage&hd=1&rel=0" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="720" height="540"></embed> | ||
+ | </object> | ||
- | If you want to make adjustments later, both the ASE model as well as the material definitions can be edited as shown above also //after// the model has been placed in a map or world file. The changes will take effect when the program is next restarted. | + | </div> |
+ | </HTML> | ||
+ | \\ | ||
+ | |||
+ | Additional notes: | ||
+ | * When watching the movie, change the playback quality to "720p HD" if possible. | ||
+ | * There is no audio track in this movie. | ||
+ | * Use the [[:mapping:cawe:editingtools:newentity|New Entity]] tool for placing the newly created ''.cmdl'' model into a map. Watch the [[http://www.cafu.de/flash/Placing_a_Model.htm|Placing a Model]] tutorial for related information. | ||
+ | * If you want to make adjustments later, both the ''.cmdl'' model as well as the material definitions can be edited as shown above also //after// the model has been placed into a map or world file. The changes will take effect when the program is next restarted. | ||