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modeleditor:howtos [2012-04-04 11:04] Carsten added some keywords |
modeleditor:howtos [2013-01-07 12:07] |
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- | ====== How-Tos ====== | ||
- | FIXME This page is still under construction! | ||
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- | See http://trac.cafu.de/ticket/80 for details. | ||
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- | ===== How do I ... ===== | ||
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- | ==== ... get my model into Cafu? ==== | ||
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- | FIXME / TODO | ||
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- | Finally: | ||
- | * use the [[:mapping:cawe:editingtools:newentity|New Entity]] tool for placing your ASE model in CaWE, | ||
- | * watch the related "[[http://www.cafu.de/flash/Placing_a_Model.htm|Placing a Model]]" tutorial -- recommended! 8-) | ||
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- | If you want to make adjustments later, both the ASE model as well as the material definitions can be edited as shown above also //after// the model has been placed in a map or world file. The changes will take effect when the program is next restarted. | ||
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- | ==== ... scale my model? ==== | ||
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- | Two methods: | ||
- | * via the Skeleton / Joints | ||
- | * arbitrary joints, but only for the bind pose, not the anims | ||
- | * via the Transform dialog | ||
- | * whole model (not individual joints), but works also with anim sequences | ||
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- | ==== ... import animations from other models? ==== | ||
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- | Specifically ''md5anim'' can be imported. | ||
- | Other elements: see next howto: "... share and re-use" | ||
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- | ==== ... share and re-use animations, skins etc. from other models? ==== | ||
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- | Edit the model file, which is a script. | ||
- | [...] |