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modeleditor:howtos [2012-04-04 11:04]
Carsten added some keywords
modeleditor:howtos [2013-01-07 12:07]
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-====== How-Tos ====== 
  
-FIXME  This page is still under construction! 
- 
-See http://​trac.cafu.de/​ticket/​80 for details. 
- 
- 
-===== How do I ... ===== 
- 
-==== ... get my model into Cafu? ==== 
- 
-FIXME / TODO 
- 
-Finally: 
-  * use the [[:​mapping:​cawe:​editingtools:​newentity|New Entity]] tool for placing your ASE model in CaWE, 
-  * watch the related "​[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Placing a Model]]"​ tutorial -- recommended! 8-) 
- 
-If you want to make adjustments later, both the ASE model as well as the material definitions can be edited as shown above also //after// the model has been placed in a map or world file. The changes will take effect when the program is next restarted. 
- 
- 
-==== ... scale my model? ==== 
- 
-Two methods: 
-  * via the Skeleton / Joints 
-    * arbitrary joints, but only for the bind pose, not the anims 
-  * via the Transform dialog 
-    * whole model (not individual joints), but works also with anim sequences 
- 
- 
-==== ... import animations from other models? ==== 
- 
-Specifically ''​md5anim''​ can be imported. 
-Other elements: see next howto: "... share and re-use"​ 
- 
- 
-==== ... share and re-use animations, skins etc. from other models? ==== 
- 
-Edit the model file, which is a script. 
-[...] 
modeleditor/howtos.txt ยท Last modified: 2013-01-07 12:07 (external edit)