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modeleditor:howtos [2012-04-15 12:57]
Carsten Added the "...get my model into Cafu?" Howto
modeleditor:howtos [2012-04-15 13:54]
Carsten [... get my model into Cafu?]
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 <object style="​height:​ 570px; width: 720px">​ <object style="​height:​ 570px; width: 720px">​
-<param name="​movie"​ value="​http://​www.youtube.com/​v/​Q3KJm-Ph_5o?​version=3&​feature=player_detailpage"></​param>​+<param name="​movie"​ value="​http://​www.youtube.com/​v/​Q3KJm-Ph_5o?​version=3&​feature=player_detailpage&​hd=1&​rel=0"></​param>​
 <param name="​allowFullScreen"​ value="​true"></​param>​ <param name="​allowFullScreen"​ value="​true"></​param>​
 <param name="​allowScriptAccess"​ value="​always"></​param>​ <param name="​allowScriptAccess"​ value="​always"></​param>​
-<embed src="​http://​www.youtube.com/​v/​Q3KJm-Ph_5o?​version=3&​feature=player_detailpage"​ type="​application/​x-shockwave-flash"​ allowfullscreen="​true"​ allowScriptAccess="​always"​ width="​720"​ height="​540"></​embed>​+<embed src="​http://​www.youtube.com/​v/​Q3KJm-Ph_5o?​version=3&​feature=player_detailpage&​hd=1&​rel=0" type="​application/​x-shockwave-flash"​ allowfullscreen="​true"​ allowScriptAccess="​always"​ width="​720"​ height="​540"></​embed>​
 </​object>​ </​object>​
  
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 Additional notes: Additional notes:
 +  * When watching the movie, change the playback quality to "720p HD" if possible.
 +  * There is no audio track in this movie.
   * Use the [[:​mapping:​cawe:​editingtools:​newentity|New Entity]] tool for placing the newly created ''​.cmdl''​ model into a map. Watch the [[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Placing a Model]] tutorial for related information.   * Use the [[:​mapping:​cawe:​editingtools:​newentity|New Entity]] tool for placing the newly created ''​.cmdl''​ model into a map. Watch the [[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Placing a Model]] tutorial for related information.
   * If you want to make adjustments later, both the ''​.cmdl''​ model as well as the material definitions can be edited as shown above also //after// the model has been placed into a map or world file. The changes will take effect when the program is next restarted.   * If you want to make adjustments later, both the ''​.cmdl''​ model as well as the material definitions can be edited as shown above also //after// the model has been placed into a map or world file. The changes will take effect when the program is next restarted.
modeleditor/howtos.txt ยท Last modified: 2013-01-07 12:07 (external edit)