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The Model Editor: Introduction

The Cafu Model Editor answers the question: “How do I get my models into Cafu?”

It's main purpose is to enable you to

  1. load or import model files from many file formats (see below for a list),
  2. inspect the loaded model both graphically and structurally,
  3. tweak and adapt the model (e.g. import additional animations, remove unused skeleton nodes, etc.)
  4. set or adjust all Cafu-specific settings, such as animation properties, edit render materials, etc.,
  5. save the resulting model in Cafu's own file format, such that the model is ready for use in the Map Editor and the Cafu Engine.

Please note that the Cafu Model Editor is not, despite its name, a general-purpose mesh editor that lets you create a model from scratch. There are many commercial and free programs for this purpose already, and we don't intend to rival them. In fact, model artists use one or more of these programs early in the work pipeline to create the model, and only then use the Cafu Model Editor as described above.

modeleditor/introduction.1296911007.txt.gz · Last modified: 2013-01-07 12:07 (external edit)