This shows you the differences between two versions of the page.
modeleditor:mainwindow [2012-03-22 01:15] Carsten completed the text |
modeleditor:mainwindow [2013-01-07 12:07] |
||
---|---|---|---|
Line 1: | Line 1: | ||
- | ====== The Main Window ====== | ||
- | |||
- | ~~NOTOC~~ | ||
- | |||
- | ===== Starting the Model Editor ===== | ||
- | |||
- | {{ :modeleditor:open_new.png|Start the Model Editor via the File-New or File-Open menu items.}} | ||
- | Like the other asset editors, the Model Editor is a part of CaWE. | ||
- | You start it via menu items | ||
- | * **File -> Open... (Ctrl+O)** or | ||
- | * **File -> New -> New Model (Ctrl+Shift+N)** | ||
- | |||
- | With both menu items, you're next presented the **File Open** dialog to open a previously created model. | ||
- | |||
- | Note that while the Model Editor can load or import models from [[:modeleditor:introduction|many different file formats]], | ||
- | it can //save// models only in the ''cmdl'' file format that is specific to the Cafu Engine: | ||
- | Unlike any other file format, ''cmdl'' models files reflect all the model features that are implemented in the Cafu Engine. | ||
- | <clear> | ||
- | |||
- | |||
- | ===== Main Window Elements ===== | ||
- | |||
- | {{ :modeleditor:main_window.png?720 }} | ||
- | |||
- | ==== 3D View ==== | ||
- | |||
- | The 3D view shows the currently loaded model. | ||
- | The mouse and keyboard navigation works exactly like in the 3D views of the Map Editor: See | ||
- | * [[:mapping:cawe:views#navigating_the_3d_views|Navigating the 3D views]] and | ||
- | * the [[:mapping:cawe:views#video|related video]] | ||
- | for details. | ||
- | |||
- | Tip: Especially the ''MMB'' can be helpful for effective navigation in the 3D view. | ||
- | |||
- | |||
- | ==== Detail Panes ==== | ||
- | |||
- | Model details, scene settings and some dialogs of the Model Editor are presented in //panes//: | ||
- | Small windows that can be docked to the borders of the parent frame, or be "floating" freely on the desktop. | ||
- | |||
- | If you grab a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. | ||
- | Press and hold the ''CTRL'' key while dragging the pane in order to prevent it from docking at all (it will remain floating instead). | ||
- | |||
- | If you close a pane, use the appropriate item in the **View** menu to show it again at any time. | ||
- | |||
- | |||
- | === Model Element Panes === | ||
- | |||
- | Most of the panes present model elements of a specific type: | ||
- | * the skeleton (also called the joints hierarchy), | ||
- | * meshes, | ||
- | * skins, | ||
- | * GUI fixtures, | ||
- | * animations, | ||
- | * channels, | ||
- | * submodels, and | ||
- | * level-of-detail models. | ||
- | |||
- | Note that for most model elements, there are in fact //two// panes: | ||
- | One that shows the list of all elements in the model, | ||
- | and one that shows the details of the currently selected element. | ||
- | |||
- | For example, the "Skeleton" pane lists all joints in the model, hierarchically arranged. | ||
- | Double-click any of them to bring up the "Joint Inspector" that shows the properties of the currently selected joint. | ||
- | |||
- | On the following pages in this manual there is one chapter for each element type. | ||
- | Each chapter explains the model element type and its related "list" and "inspector" panes. | ||
- | |||
- | |||
- | ==== The Menu ==== | ||
- | |||
- | The program menu provides access to all program features. | ||
- | |||
- | Refer to chapter [[:#the_model_editor|Menu Reference]] for a detailed description of each menu item. | ||
- | |||
- | |||
- | ==== The Toolbar ==== | ||
- | |||
- | The toolbar provides quick access to the most frequently used menu items. | ||
- | |||
- | Move the mouse over any toolbar button to see a tooltip that describes the purpose of the button. | ||