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modeleditor:mainwindow [2012-03-22 01:15]
Carsten completed the text
modeleditor:mainwindow [2013-01-07 12:07]
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-====== The Main Window ====== 
- 
-~~NOTOC~~ 
- 
-===== Starting the Model Editor ===== 
- 
-{{ :​modeleditor:​open_new.png|Start the Model Editor via the File-New or File-Open menu items.}} 
-Like the other asset editors, the Model Editor is a part of CaWE. 
-You start it via menu items 
-  * **File -> Open... (Ctrl+O)** or 
-  * **File -> New -> New Model (Ctrl+Shift+N)** 
- 
-With both menu items, you're next presented the **File Open** dialog to open a previously created model. 
- 
-Note that while the Model Editor can load or import models from [[:​modeleditor:​introduction|many different file formats]], 
-it can //save// models only in the ''​cmdl''​ file format that is specific to the Cafu Engine: 
-Unlike any other file format, ''​cmdl''​ models files reflect all the model features that are implemented in the Cafu Engine. 
-<​clear>​ 
- 
- 
-===== Main Window Elements ===== 
- 
-{{ :​modeleditor:​main_window.png?​720 }} 
- 
-==== 3D View ==== 
- 
-The 3D view shows the currently loaded model. 
-The mouse and keyboard navigation works exactly like in the 3D views of the Map Editor: See 
-  * [[:​mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] and 
-  * the [[:​mapping:​cawe:​views#​video|related video]] 
-for details. 
- 
-Tip: Especially the ''​MMB''​ can be helpful for effective navigation in the 3D view. 
- 
- 
-==== Detail Panes ==== 
- 
-Model details, scene settings and some dialogs of the Model Editor are presented in //panes//: 
-Small windows that can be docked to the borders of the parent frame, or be "​floating"​ freely on the desktop. 
- 
-If you grab a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. 
-Press and hold the ''​CTRL''​ key while dragging the pane in order to prevent it from docking at all (it will remain floating instead). 
- 
-If you close a pane, use the appropriate item in the **View** menu to show it again at any time. 
- 
- 
-=== Model Element Panes === 
- 
-Most of the panes present model elements of a specific type: 
-  * the skeleton (also called the joints hierarchy), 
-  * meshes, 
-  * skins, 
-  * GUI fixtures, 
-  * animations, 
-  * channels, 
-  * submodels, and 
-  * level-of-detail models. 
- 
-Note that for most model elements, there are in fact //two// panes: 
-One that shows the list of all elements in the model, 
-and one that shows the details of the currently selected element. 
- 
-For example, the "​Skeleton"​ pane lists all joints in the model, hierarchically arranged. 
-Double-click any of them to bring up the "Joint Inspector"​ that shows the properties of the currently selected joint. 
- 
-On the following pages in this manual there is one chapter for each element type. 
-Each chapter explains the model element type and its related "​list"​ and "​inspector"​ panes. 
- 
- 
-==== The Menu ==== 
- 
-The program menu provides access to all program features. 
- 
-Refer to chapter [[:#​the_model_editor|Menu Reference]] for a detailed description of each menu item. 
- 
- 
-==== The Toolbar ==== 
- 
-The toolbar provides quick access to the most frequently used menu items. 
- 
-Move the mouse over any toolbar button to see a tooltip that describes the purpose of the button. 
  
modeleditor/mainwindow.txt ยท Last modified: 2013-01-07 12:07 (external edit)