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modeleditor:mainwindow [2012-03-21 14:08] Carsten Added sections about panes |
modeleditor:mainwindow [2013-01-07 12:07] |
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- | ====== The Main Window ====== | ||
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- | ~~NOTOC~~ | ||
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- | ===== Starting the Model Editor ===== | ||
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- | {{ :modeleditor:open_new.png|Start the Model Editor via the File-New or File-Open menu items.}} | ||
- | Like the other asset editors, the Model Editor is a part of CaWE. | ||
- | You start it via menu items | ||
- | * **File -> Open... (Ctrl+O)** or | ||
- | * **File -> New -> New Model (Ctrl+Shift+N)** | ||
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- | With both menu items, you're next presented the **File Open** dialog to open a previously created model. | ||
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- | Note that while the Model Editor can load or import models from [[:modeleditor:introduction|many different file formats]], | ||
- | it can //save// models only in the ''cmdl'' file format that is specific to the Cafu Engine: | ||
- | Unlike any other file format, ''cmdl'' models files reflect all the model features that are implemented in the Cafu Engine. | ||
- | <clear> | ||
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- | ===== Main Window Elements ===== | ||
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- | {{ :modeleditor:main_window.png?720 }} | ||
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- | ==== 3D View ==== | ||
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- | The 3D view shows the currently loaded model. | ||
- | The mouse and keyboard navigation works exactly like in the 3D views of the Map Editor: See | ||
- | * [[:mapping:cawe:views#navigating_the_3d_views|Navigating the 3D views]] and | ||
- | * the [[:mapping:cawe:views#video|related video]] | ||
- | for more details. | ||
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- | Tip: Especially the ''MMB'' can be helpful for effective navigation in the 3D view. | ||
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- | ==== Detail Panes ==== | ||
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- | Model details, scene settings and some dialogs of the Model Editor are presented in //panes//: | ||
- | Small windows that can be docked to the borders of the parent frame, or be "floating" freely on the desktop. | ||
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- | If you grad a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. | ||
- | Press and hold the ''CTRL'' key before releasing the mouse button in order to prevent the pane from docking (it will remain floating instead). | ||
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- | If you closed a pane, use the appropriate item in the **View** menu to show it again at any time. | ||
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- | === Model Element Panes === | ||
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- | Most of the panes present model elements of a specific type: | ||
- | * the skeleton (also called the joints hierarchy), | ||
- | * meshes, | ||
- | * skins, | ||
- | * GUI fixtures, | ||
- | * animations, | ||
- | * channels, | ||
- | * submodels, and | ||
- | * level-of-detail models. | ||
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- | Note that for most model elements, there are //two// panes: | ||
- | One that shows the list of all elements of this type, and one that shows the details of the currently selected elements. | ||
- | For example, the "Skeleton" pane shows all the joints in the hierarchy, and double-clicking any of them brings up the "Joint Inspector" with the details of the selected joints. | ||
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- | On the following pages, this manual has one chapter for each model element type, where each chapter explains the model element type and its related "list" and "inspector" panes. | ||
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- | ==== Menu Bar ==== | ||
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- | ==== Toolbar ==== | ||
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