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modeleditor:mainwindow [2012-03-21 14:08]
Carsten Added sections about panes
modeleditor:mainwindow [2013-01-07 12:07] (current)
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   * [[:​mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] and   * [[:​mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] and
   * the [[:​mapping:​cawe:​views#​video|related video]]   * the [[:​mapping:​cawe:​views#​video|related video]]
-for more details.+for details.
  
 Tip: Especially the ''​MMB''​ can be helpful for effective navigation in the 3D view. Tip: Especially the ''​MMB''​ can be helpful for effective navigation in the 3D view.
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 Small windows that can be docked to the borders of the parent frame, or be "​floating"​ freely on the desktop. Small windows that can be docked to the borders of the parent frame, or be "​floating"​ freely on the desktop.
  
-If you grad a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. +If you grab a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. 
-Press and hold the ''​CTRL''​ key before releasing ​the mouse button ​in order to prevent ​the pane from docking (it will remain floating instead).+Press and hold the ''​CTRL''​ key while dragging ​the pane in order to prevent ​it from docking ​at all (it will remain floating instead).
  
-If you closed ​a pane, use the appropriate item in the **View** menu to show it again at any time.+If you close a pane, use the appropriate item in the **View** menu to show it again at any time.
  
  
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   * level-of-detail models.   * level-of-detail models.
  
-Note that for most model elements, there are //two// panes: +Note that for most model elements, there are in fact //two// panes: 
-One that shows the list of all elements ​of this type, and one that shows the details of the currently selected ​elements. +One that shows the list of all elements ​in the model, 
-For example, the "​Skeleton"​ pane shows all the joints in the hierarchy, and double-clicking any of them brings up the "Joint Inspector"​ with the details of the selected joints.+and one that shows the details of the currently selected ​element.
  
-On the following pagesthis manual has one chapter for each model element typewhere each chapter explains ​the model element type and its related ​"list" ​and "​inspector"​ panes.+For examplethe "​Skeleton"​ pane lists all joints in the model, ​hierarchically arranged. 
 +Double-click any of them to bring up the "Joint Inspector" ​that shows the properties of the currently selected joint.
  
 +On the following pages in this manual there is one chapter for each element type.
 +Each chapter explains the model element type and its related "​list"​ and "​inspector"​ panes.
  
-==== Menu Bar ==== 
  
-==== Toolbar ​====+==== The Menu ====
  
 +The program menu provides access to all program features.
 +
 +Refer to chapter [[:​modeleditor:​menureference]] for a detailed description of each menu item.
 +
 +
 +==== The Toolbar ====
 +
 +The toolbar provides quick access to the most frequently used menu items.
 +
 +Move the mouse over any toolbar button to see a tooltip that describes the purpose of the button.
  
modeleditor/mainwindow.1332335286.txt.gz · Last modified: 2013-01-07 12:07 (external edit)