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modeleditor:mainwindow [2012-03-21 14:08] Carsten Added sections about panes |
modeleditor:mainwindow [2013-01-07 12:07] (current) |
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* [[:mapping:cawe:views#navigating_the_3d_views|Navigating the 3D views]] and | * [[:mapping:cawe:views#navigating_the_3d_views|Navigating the 3D views]] and | ||
* the [[:mapping:cawe:views#video|related video]] | * the [[:mapping:cawe:views#video|related video]] | ||
- | for more details. | + | for details. |
Tip: Especially the ''MMB'' can be helpful for effective navigation in the 3D view. | Tip: Especially the ''MMB'' can be helpful for effective navigation in the 3D view. | ||
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Small windows that can be docked to the borders of the parent frame, or be "floating" freely on the desktop. | Small windows that can be docked to the borders of the parent frame, or be "floating" freely on the desktop. | ||
- | If you grad a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. | + | If you grab a pane by its title bar and drag it over the screen, a translucent highlight will indicate where the pane will dock when the left mouse button is released. |
- | Press and hold the ''CTRL'' key before releasing the mouse button in order to prevent the pane from docking (it will remain floating instead). | + | Press and hold the ''CTRL'' key while dragging the pane in order to prevent it from docking at all (it will remain floating instead). |
- | If you closed a pane, use the appropriate item in the **View** menu to show it again at any time. | + | If you close a pane, use the appropriate item in the **View** menu to show it again at any time. |
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* level-of-detail models. | * level-of-detail models. | ||
- | Note that for most model elements, there are //two// panes: | + | Note that for most model elements, there are in fact //two// panes: |
- | One that shows the list of all elements of this type, and one that shows the details of the currently selected elements. | + | One that shows the list of all elements in the model, |
- | For example, the "Skeleton" pane shows all the joints in the hierarchy, and double-clicking any of them brings up the "Joint Inspector" with the details of the selected joints. | + | and one that shows the details of the currently selected element. |
- | On the following pages, this manual has one chapter for each model element type, where each chapter explains the model element type and its related "list" and "inspector" panes. | + | For example, the "Skeleton" pane lists all joints in the model, hierarchically arranged. |
+ | Double-click any of them to bring up the "Joint Inspector" that shows the properties of the currently selected joint. | ||
+ | On the following pages in this manual there is one chapter for each element type. | ||
+ | Each chapter explains the model element type and its related "list" and "inspector" panes. | ||
- | ==== Menu Bar ==== | ||
- | ==== Toolbar ==== | + | ==== The Menu ==== |
+ | The program menu provides access to all program features. | ||
+ | |||
+ | Refer to chapter [[:modeleditor:menureference]] for a detailed description of each menu item. | ||
+ | |||
+ | |||
+ | ==== The Toolbar ==== | ||
+ | |||
+ | The toolbar provides quick access to the most frequently used menu items. | ||
+ | |||
+ | Move the mouse over any toolbar button to see a tooltip that describes the purpose of the button. | ||