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modeleditor:modelfiles [2011-06-04 11:09]
Carsten created (to be completed)
modeleditor:modelfiles [2011-06-10 12:19]
Carsten Augmented the text
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 ===== One directory per model ===== ===== One directory per model =====
-FIXME+ 
 +Although not a technical requirement and not enforced by the Cafu model code, it is highly recommended to save each model in a directory of its own. This 
 + 
 +  * explicitly groups all files that logically form and belong to the model, and 
 +  * makes packaging a complete model in a single ''​my_model.zip''​ archive possible, so that the model can easily and safely be distributed,​ shipped and handled. 
 + 
 +The name of the directory should match the file name of the model. That is, if your model'​s name is ''​Trinity.cmdl'',​ it should be stored in the directory with the same name ''​Trinity/''​ (or in a zip archive with the same base name ''​Trinity.zip''​). 
 + 
 +Note that when you are saving a new model that does not yet have a separate directory, you can use the "New Folder"​ button (or right-click context menu) of the "​Save"​ dialog to create such new directories as required. 
  
 ===== cmdl model files ===== ===== cmdl model files =====
-FIXME+ 
 +The ''​cmdl''​ file is the main file of the model: It contains the definitions for the skeleton, the meshes and the animation sequences of the model. 
 + 
 +The Cafu Engine and the Model Editor load ''​cmdl''​ files as [[http://​www.lua.org/​|Lua]] scripts, and as such they can be inspected or edited in a text editor if desired. 
 + 
 +Besides the main ''​cmdl''​ file, the Model Editor also creates a ''​cmdl_bak''​ file that is the file before it was last saved. 
  
 ===== cmat material definition files ===== ===== cmat material definition files =====
 FIXME FIXME
 +
  
 ===== Texture images ===== ===== Texture images =====
 FIXME FIXME
  
modeleditor/modelfiles.txt · Last modified: 2015-06-11 23:01 (external edit)