User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

modeleditor:scenesetup [2012-03-30 10:05]
Carsten completed the text
modeleditor:scenesetup [2016-06-21 11:34]
Line 1: Line 1:
-====== Scene Setup ====== 
- 
-One of the Model Editor'​s main fields of application is to let you visually inspect the model as rendered by the Cafu Engine and as it will appear in the game. 
- 
-For this purpose, the **Scene Setup** dialog lets you change the details on how the Model Editor renders the model in the 3D view. Refer to section [[:​modeleditor:​mainwindow]] for more information about the 3D view itself. 
- 
- 
-{{ :​modeleditor:​scene-setup.png?​|}} 
-===== General ===== 
- 
-  * **Background Color** sets the "​sky"​ or background color. Future versions of the Model Editor will allow to load cube maps for proper sky environment rendering as well. 
-  * **Show Origin** determines whether the principle axes of model space, emanating from the origin, are shown. 
-  * **Show Grid**, when selected, renders a spatial coordinate grid, centered at the origin. 
-  * **Grid Spacing** sets the spacing between grid lines. 
- 
- 
-===== Camera ===== 
- 
-Camera attributes are rarely entered manually: Normally, you navigate the 3D view as described at section [[:​modeleditor:​mainwindow]],​ and the camera details update automatically. 
- 
-  * **Pos** shows the x-, y- and z-coordinates of the camera position. 
-  * **Angles** shows the orientation of the camera as angles for **Pitch** and **Yaw**. 
-  * The **Advanced** settings control the shape of the camera'​s view frustum: **vertical FOV** is the vertical field-of-view,​ and **near/far plane dist** is the distance of the near/far clipping plane relative to the cameras position. 
- 
- 
-===== Scene Elements ===== 
- 
-  * **Ground Plane** 
-    * **Show** determines if the ground plane is shown at all. 
-    * **Height (z-Pos)** sets the z-position of the ground surface. 
-    * **Auto Height**, if set, automatically adjusts the z-position of the ground surface to the dimensions of the model. 
-    * **Material** sets the material that is used to render the ground plane. 
- 
-  * **Model** 
-    * **Show Meshes** determines whether the meshes of the model are rendered. 
-    * **Show Skeleton**, if activated, renders the joints and the "​bones"​ of the model. 
-    * **Show triangle normals**, if activated, renders the normal vector of each triangle. The color of the normal vector indicates the [[http://​api.cafu.de/​structCafuModelT_1_1MeshT_1_1TriangleT.html#​a9ebe7b31c1b2de715578434c1dd6b03d|Polarity]] of the triangle. 
-    * **Show tangent-space**,​ if activated, renders the axes of tangent space at each vertex of each mesh. 
-    * **Debug material** allows to override the mesh materials of the currently selected skin with "​debug"​ materials that facilitate the inspection of the model: **plain (white)** is useful for inspecting the shades resulting from lighting, **wire-frame** shows the individual triangles that the meshes are composed of. 
- 
- 
-===== Animation Control ===== 
- 
-  * **Frame No.** is the frame number in the currently playing sequence. It advances automatically if an animation is playing, but can be set manually as well. 
-  * **Speed** is the relative speed with which the animation is currently playing. It's automatically set to 0 or 1 if you press the Play or Pause buttons in the toolbar. 
-  * **Loop**, if set, forces the Model Editor to play the current animation in an infinite loop. 
- 
- 
-===== Light Sources ===== 
- 
-  * **Ambient Light Color** is the color of the ambient light. Ambient light is also there when all other light sources have been turned off. 
- 
-  * **Light 1, 2, 3** are dynamic light sources as they can also be set in the Map Editor and occur in the game: 
-    * **On** determines whether the light source is on or off. 
-    * **Cast Shadows** sets if the light source casts shadows at all. 
-    * **Pos** the position of the light source. 
-    * **Radius** the radius of the light source. 
-    * **Color** the color of the light source. 
  
modeleditor/scenesetup.txt ยท Last modified: 2016-06-21 11:34 (external edit)