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modeleditor:skeleton [2014-05-08 17:48]
127.0.0.1 external edit
modeleditor:skeleton [2016-03-04 10:44]
Carsten Fix link to model editor image
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 Model artists use these coordinate systems to fix the points (weights and vertices) that eventually form the meshes of the model. Model artists use these coordinate systems to fix the points (weights and vertices) that eventually form the meshes of the model.
  
-{{ http://​www.cafu.de/​images/​phocagallery/​cawe-model-editor/​model-editor-6.png?​252}}+{{ http://​www.cafu.de/​images/​gallery/​cawe-model-editor/​model-editor-6.png?​252}}
 If we compare the skeleton of a model to the skeleton of the human body, the "​coordinate systems"​ closely correspond to "​joints":​ the coordinate origin is in the center of the joint, and the coordinate axes correspond to the bones that extend from the joint. If we compare the skeleton of a model to the skeleton of the human body, the "​coordinate systems"​ closely correspond to "​joints":​ the coordinate origin is in the center of the joint, and the coordinate axes correspond to the bones that extend from the joint.
 In this analogy, a "​bone"​ is the line segment between a coordinate origin and the coordinate origin of its parent system. In this analogy, a "​bone"​ is the line segment between a coordinate origin and the coordinate origin of its parent system.
modeleditor/skeleton.txt ยท Last modified: 2016-06-21 11:34 (external edit)