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modeleditor:skins [2012-03-26 13:43] Carsten added skins overview |
modeleditor:skins [2013-01-07 12:07] |
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- | ====== Skins ====== | ||
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- | Skins are used to apply alternative sets of materials to a model. | ||
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- | Typical examples are the butterfly model, where a single mesh is used with multiple skins to implement several species of butterflies; or a monster that exists in tame, mean and hellborn variants. | ||
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- | ===== The skins list ===== | ||
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- | {{ :modeleditor:skins-list.png?|}} | ||
- | <clear> | ||
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- | ==== Context menu ==== | ||
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- | {{ :modeleditor:skins-list-context-menu.png?|}} | ||
- | <clear> | ||
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- | ===== The skin inspector ===== | ||
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- | {{ :modeleditor:skin-inspector.png?|}} | ||
- | <clear> | ||