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modeleditor:submodels [2012-03-30 10:29]
Carsten added the text body
modeleditor:submodels [2016-03-04 10:47] (current)
Carsten Fix link to model editor image
Line 6: Line 6:
 The most prominent examples for submodels are weapon models that are combined with player models: Each player model can be combined with any weapon model, and the animation sequences of either combine naturally with each other: The most prominent examples for submodels are weapon models that are combined with player models: Each player model can be combined with any weapon model, and the animation sequences of either combine naturally with each other:
  
-{{ http://​www.cafu.de/​images/​phocagallery/​cawe-model-editor/​model-editor-4.png?​720 }}+{{ http://​www.cafu.de/​images/​gallery/​cawe-model-editor/​model-editor-4.png?​720 }}
  
 It's typically the job of the game code to load and combine parent models with their submodels, but the Model Editor implements this feature as well so that you can inspect loaded submodels easily: It's typically the job of the game code to load and combine parent models with their submodels, but the Model Editor implements this feature as well so that you can inspect loaded submodels easily:
modeleditor/submodels.1333096197.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)