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modeleditor:transform [2012-03-22 13:26] Carsten created |
modeleditor:transform [2012-03-31 12:20] Carsten added info on how to open the Transform dialog |
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+ | The **Model Transform** dialog is used to translate, rotate or scale the entire model. | ||
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+ | It is opened via menu item | ||
+ | * **Model -> Transform... (Ctrl+T)** | ||
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+ | Contrary to the [[:modeleditor:skeleton|Joint Inspector]], the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models. | ||
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+ | The virtue of the **Model Transform** dialog is that it affects the entire model (the whole skeleton), and that the transformation is applied to all currently selected animation sequences. | ||
+ | If no animation sequence is selected at all, the default pose (also called the "bind pose") is transformed. | ||
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+ | ===== Purpose ===== | ||
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+ | The **Model Transform** dialog's main area of application is to adjust newly imported models to the Cafu coordinate system: | ||
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+ | An authoring program might have exported a model in a scale or default orientation that does not agree well with the Cafu coordinate system, or just is different from other models that you already have. | ||
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+ | Use the **Model Transform** dialog to fix such and similar cases easily. | ||