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modeleditor:transform [2012-03-31 12:15]
Carsten added the text body
modeleditor:transform [2013-01-07 12:07]
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-====== Transforms: translate, rotate and scale ====== 
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-{{ :​modeleditor:​transform.png?​|}} 
-The **Model Transform** dialog is used to translate, rotate or scale the entire model. 
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-Contrary to the [[:​modeleditor:​skeleton|Joint Inspector]],​ the **Model Transform** dialog can //not// be used to transform individual joints in a skeleton, a feature that is only useful for static, non-animated models. 
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-The virtue of the **Model Transform** dialog is that it affects the entire model (the whole skeleton), and that the transformation is applied to all currently selected animation sequences. 
-If no animation sequence is selected at all, the default pose (also called the "bind pose") is transformed. 
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-===== Purpose ===== 
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-The **Model Transform** dialog'​s main area of application is to adjust newly imported models to the Cafu coordinate system: 
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-An authoring program might have exported a model in a scale or default orientation that does not agree well with the Cafu coordinate system, or just is different from other models that you already have. 
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-Use the **Model Transform** dialog to fix such and similar cases easily. 
  
modeleditor/transform.txt ยท Last modified: 2013-01-07 12:07 (external edit)