User Tools

Site Tools


Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revision Previous revision
Next revision Both sides next revision
modelling:dependenciesamongmodels [2009-07-04 13:40]
127.0.0.1 external edit
modelling:dependenciesamongmodels [2012-04-04 11:20]
Carsten [Human player models] It's the game code that bothers, not the engine
Line 18: Line 18:
 That is, if somebody makes a new human player model and offers it for download, That is, if somebody makes a new human player model and offers it for download,
 you expect it to work exactly like the ones that you already know. you expect it to work exactly like the ones that you already know.
-In order to achieve this kind of equivalency, two assumptions must hold:+In order to achieve this kind of equivalence, two assumptions must hold:
 The skeleton of the new models must basically match the skeleton of the old models, The skeleton of the new models must basically match the skeleton of the old models,
 and the animation sequence numbers must refer to reasonably identical animations. and the animation sequence numbers must refer to reasonably identical animations.
  
-The animation sequences must match, because the engine ​has built-in knowledge that, for example,+The animation sequences must match, because the game code has built-in knowledge that, for example,
 sequence number 3 refers to an "idle (waiting)"​ animation, and that sequence number 27 refers to an sequence number 3 refers to an "idle (waiting)"​ animation, and that sequence number 27 refers to an
 "​aiming with a shotgun"​ animation. It is entirely up to you to animate your model to look at his "​aiming with a shotgun"​ animation. It is entirely up to you to animate your model to look at his
 wrist watch while aiming with the shotgun, or to pick his nose, but it //is// important that wrist watch while aiming with the shotgun, or to pick his nose, but it //is// important that
 sequence number 27 corresponds to some "​aiming with a shotgun"​ animation -- because the same is true sequence number 27 corresponds to some "​aiming with a shotgun"​ animation -- because the same is true
-for all other models, and the engine ​relies on it.+for all other models, and the game code relies on it.
  
 The skeletons must also match, for similar reasons: The skeletons must also match, for similar reasons:
modelling/dependenciesamongmodels.txt ยท Last modified: 2013-01-07 12:07 (external edit)