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modelling:static [2005-10-10 17:13] Thrawn |
modelling:static [2009-07-04 13:40] 127.0.0.1 external edit |
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====== Importing own static models ====== | ====== Importing own static models ====== | ||
- | Importing own static models into Ca3DE is very easy and only requires a modelling program that can export into the ASE file format. | + | Importing own static models into Cafu is very easy and only requires a modelling program that can export into the ASE file format. |
===== Step 1: Create your model and texture ===== | ===== Step 1: Create your model and texture ===== | ||
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===== Step 2: Create a texture shader ===== | ===== Step 2: Create a texture shader ===== | ||
- | Now you have to create your model texture shader. You have to know what a texture shader is and how to create it. There is a tutorial for this that can be found [[http://www.ca3d-engine.de/wiki/doku.php?id=textures:myfirst|here]]. Although it features everything you need to know here is what my texture shader (which contains informations about my textures) looks like: | + | Now you have to create your model texture shader. You have to know what a texture shader is and how to create it. There is a tutorial for this that can be found [[textures:myfirst|here]]. Although it features everything you need to know here is what my texture shader (which contains informations about my textures) looks like: |
<code>Models/Static/tutorial-model/box <- texture path/name | <code>Models/Static/tutorial-model/box <- texture path/name | ||
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__**Relevant links:**__ | __**Relevant links:**__ | ||
- | - [[http://www.ca3d-engine.de/wiki/doku.php?id=textures:myfirst|Texture shader tutorial]] | + | - [[textures:myfirst|Texture shader tutorial]] |