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With the functions in the Console
library you can output text on the Ca3DE in-game console.
Prints the string s
to the Ca3DE in-game console.
-- Example: Console.Print("Hello!\n"); -- Prints "Hello" to the in-game console.
Prints a developer message to the in-game console.
If the “developer” console variable is set, this prints the string s
, prepended by “[Dev]”, to the Ca3DE in-game console. If the “developer” console variable is not set, nothing is printed.
-- Example: Console.DevPrint("Hello!\n"); -- Prints "[Dev] Hello" to the in-game console (in developer mode).
Prints a warning to the Ca3DE in-game console.
This is the same as function Print(s)
, except that the text “Warning:” is prepended to the output.
-- Example: Console.Warning("Problem here!\n"); -- Prints "Warning: Problem here!" to the in-game console. Console.Print ("Warning: ".."Problem here!\n"); -- Same result as above.
Prints a developer warning to the in-game console.
If the “developer” console variable is set, this prints the string s
, prepended by “[Dev] Warning:”, to the Ca3DE in-game console. If the “developer” console variable is not set, nothing is printed.
-- Example: Console.DevWarning("Problem here!\n"); -- Prints "[Dev] Warning: Problem here!" to the in-game console.