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textures:filetypes [2005-09-13 01:49]
Kai
textures:filetypes [2006-07-30 00:38]
127.0.0.1 (old revision restored)
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 +====== Texture types ======
 +
 Modern engines use up to 5 different textures for one single texture ingame. Those 5 types are explained here! Modern engines use up to 5 different textures for one single texture ingame. Those 5 types are explained here!
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 Also note that the end lit material tends to look best when you use pixel values of medium brightness. Moreover, high-contrast and high-frequency components should be used with care in diffuse-maps,​ as such components often interfere with normal-maps later, compromizing the effect of dynamic lightning. Also the specular highlights might look strange with such diffuse-maps. Also note that the end lit material tends to look best when you use pixel values of medium brightness. Moreover, high-contrast and high-frequency components should be used with care in diffuse-maps,​ as such components often interfere with normal-maps later, compromizing the effect of dynamic lightning. Also the specular highlights might look strange with such diffuse-maps.
  
-**Specular-maps** (sometimes also called gloss-maps) define the shininess of the material. They are conveniently created together with or derived from their diffuse-map. Bright values mean that the material is mat. Note that specular-maps are not limited to gray-scaled images: Their tone (color) modulates with the color of the light source.+**Specular-maps** (sometimes also called gloss-maps) define the shininess of the material. They are conveniently created together with or derived from their diffuse-map. Bright ​values mean that the material is very shiny, dark values mean that the material is mat. Note that specular-maps are not limited to gray-scaled images: Their tone (color) modulates with the color of the light source.
 Specular-maps often have the strongest impact on dynamic lightning. Note that for many materials that only have diffuse light reflection characteristics (e.g. sandstone), specular-maps can often be omitted entirely. Specular-maps often have the strongest impact on dynamic lightning. Note that for many materials that only have diffuse light reflection characteristics (e.g. sandstone), specular-maps can often be omitted entirely.
  
textures/filetypes.txt ยท Last modified: 2013-01-07 12:07 (external edit)