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textures:myfirst [2005-09-12 16:51] Stormtrooper Improved look |
textures:myfirst [2005-09-12 20:10] Stormtrooper |
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Go into your Ca3DE directory (Ca3DE-MDK -> Projects -> Ca3D-Engine) and from there into the textures directory: Games -> DeathMatch -> Textures. There it should somehow look like this: | Go into your Ca3DE directory (Ca3DE-MDK -> Projects -> Ca3D-Engine) and from there into the textures directory: Games -> DeathMatch -> Textures. There it should somehow look like this: | ||
+ | [[javascript:mediaSelect('textures:tut1_1.jpg')|{{lib/exe/fetch.php?w=120&media=textures%3Atut1_1.jpg}}]] | ||
Now create a new directory, I call mine "tutorial". Go into it and place your texture there. I call my texture "texture1", it consists of a diffuse map, a normal map and a specular map. I add endings to the different textures to exactly know which texture is which type. My diffuse maps have a _diff tag in their name, normal maps get _norm, specular maps get _spec and luminance maps _lum (not necessary to give them those tags though). | Now create a new directory, I call mine "tutorial". Go into it and place your texture there. I call my texture "texture1", it consists of a diffuse map, a normal map and a specular map. I add endings to the different textures to exactly know which texture is which type. My diffuse maps have a _diff tag in their name, normal maps get _norm, specular maps get _spec and luminance maps _lum (not necessary to give them those tags though). | ||
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2. in the lower part you can see that you have to add those red, green and blue informations | 2. in the lower part you can see that you have to add those red, green and blue informations | ||
- | Well that's it! If there are questions, feel free to post them in the forums!{{textures:tut1_1.jpg}} | + | Well that's it! If there are questions, feel free to post them in the forums! |