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textures:myfirst [2005-09-13 11:08] Carsten Fixed the links to zip and tar.gz files, and indendation in <code> blocks. |
textures:myfirst [2006-07-30 00:38] 127.0.0.1 (old revision restored) |
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- | This tutorial has 2 part. The first part covers textures for maps and the second part covers skins for models. | + | ====== Using own textures ====== |
- | __**Part 1: Map textures**__ | + | |
+ | This tutorial has 3 part. The first part covers textures for maps, the second part covers skins for models and the third part skybox textures. | ||
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+ | ===== Part 1: Map textures ===== | ||
Create your texture. Then save it into one of the supported file formats (those are: .jpg, .png, .tga, .bmp). | Create your texture. Then save it into one of the supported file formats (those are: .jpg, .png, .tga, .bmp). | ||
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- | __**Part 2: Model textures**__ | + | ===== Part 2: Model textures ===== |
Using own skins (model texures) is as easy as using map textures. There are only slight differences. | Using own skins (model texures) is as easy as using map textures. There are only slight differences. | ||
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Well that's it! If there are questions, feel free to post them in the forums! | Well that's it! If there are questions, feel free to post them in the forums! | ||
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+ | ===== Part 3: Skybox textures ====== | ||
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+ | You can find detailed tutorial concerning the integration of new skyboxes here: | ||
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+ | * [[textures:skydomes#how_to_integrate_a_skybox_into_ca3de|How to integrate a skybox into Ca3DE]] | ||
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