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textures:myfirst [2005-09-13 11:08]
Carsten Fixed the links to zip and tar.gz files, and indendation in <code> blocks.
textures:myfirst [2006-07-30 00:38]
127.0.0.1 (old revision restored)
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-This tutorial has 2 part. The first part covers ​textures ​for maps and the second part covers skins for models.+====== Using own textures ​======
  
-__**Part 1: Map textures**__+ 
 +This tutorial has 3 part. The first part covers textures for maps, the second part covers skins for models and the third part skybox textures. 
 + 
 +===== Part 1: Map textures ​=====
  
 Create your texture. Then save it into one of the supported file formats (those are: .jpg, .png, .tga, .bmp). Create your texture. Then save it into one of the supported file formats (those are: .jpg, .png, .tga, .bmp).
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-__**Part 2: Model textures**__+===== Part 2: Model textures ​=====
  
 Using own skins (model texures) is as easy as using map textures. There are only slight differences. Using own skins (model texures) is as easy as using map textures. There are only slight differences.
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 Well that's it! If there are questions, feel free to post them in the forums! Well that's it! If there are questions, feel free to post them in the forums!
 +
 +===== Part 3: Skybox textures ======
 +
 +You can find detailed tutorial concerning the integration of new skyboxes here:
 +
 +  * [[textures:​skydomes#​how_to_integrate_a_skybox_into_ca3de|How to integrate a skybox into Ca3DE]]
 +
 +
textures/myfirst.txt · Last modified: 2013-01-07 12:07 (external edit)