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textures:perfect_detail_maps [2006-04-02 12:06]
Carsten fixed some typos, review
textures:perfect_detail_maps [2013-01-07 12:07] (current)
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 ====== Making "​perfect"​ Detail-Maps ====== ====== Making "​perfect"​ Detail-Maps ======
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 ===== The Problem ===== ===== The Problem =====
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 Therefore, the recommended strategy is to start with a really big amount of blurring, and only reduce it if that amount was not sufficient to remove the most significant non-balancedness of the original detail-map. Therefore, the recommended strategy is to start with a really big amount of blurring, and only reduce it if that amount was not sufficient to remove the most significant non-balancedness of the original detail-map.
  
 +
 +===== High-Pass Filters in PhotoShop =====
 +
 +After I had completed this article, Kai sent me a link to this Gamasutra site: http://​www.gamasutra.com/​features/​20010523/​hajba_01.htm
 +It deals with the same problem and is a lot more detailed than this text -- definitively a recommended read!
 +As the solution, High-Pass Filters are presented which achieve exactly the same results and which are -- contrary to my above statements -- well built into PhotoShop and possibly other paint programs, too. So if you're a dedicated user of your favourite paint program, you'll probably want to give the built-in high-pass filter a try before trying my home-grown solution. ​ ;-)
textures/perfect_detail_maps.1143972366.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)