In order to start Cafu, simply double-click on the
Cafu.exe executable file.
This file is in the
Cafu-x.y folder that was created during installation.
After starting, the Main Menu appears as shown in the figure.
From here you can configure Cafu's graphic, audio and control options, start new games, join multiplayer games and even host your own multiplayer server. To start playing immediately just click New Game, select a map to play and click Go! to play this map on your local machine.
For hosting multiplayer games or joining them please read the following sections.
This dialog allows you to quickly start a new game.
You can choose a map from the list on the left side of the screen. If available a preview screenshot of the map is shown on the right side.
To start the game you just have to click on Go! and the the engine will automatically host a local game server with the chosen map and connect you as a client to it.
This dialog lets you join a multiplayer game using the given parameters:
Clicking Connect will attempt to connect you to the chosen server and the game will start if connecting was successful.
This dialog lets you start and configure a multiplayer server.
The following two options are only relevant if you have chosen Yes in Play on this machine.
Clicking Go! will start the game server and optionally connect you to it.
In order to control the player and operate the game, you can use the keys as shown in the table below. The demonstrated layout reflects both keyboard-only player control layout and the popular mouse+keyboard player control layout. The keyboard layout will be made user configurable in future releases.
|Move forward||(Arrow up)||
|Move back||(Arrow down)||
|Turn left||← (Arrow left)||(Mouse left)|
|Turn right||→ (Arrow right)||(Mouse right)|
|Strafe left|| ||
|Strafe right|| ||
|Run (even faster)|| |
|Look up|| ||(Mouse up)|
|Look down|| ||(Mouse down)|
|Look banked CW|| |
|Look banked CCW|| |
|Look straight ahead|| |
|Talk / Chat|| |
|Toggle Console|| |
|Quit program|| |
Keyboard layout for player control and game operations.
In order to activate or deactivate the in-game console, press the
The large upper area of the window shows the console output of any component or subsystem of Cafu.
The “Close” button in the lower right corner closes the console window again, bringing you back to the game. Other options to close the console window include pressing the
The “Clear” button clears the contents of the console output window.
The text input field in the lower left is used for entering console commands.
Note that the
TAB key command-completion feature is available to facilitate text entry.
The up and down arrow keys navigate through the command history for repeating previously entered commands.
Technically, the console interpreter is actually an instance of a Lua program in interactive mode. The Cafu engine binds its console variables and functions to that program so that they can be accessed like any other native Lua value. You may want to refer to the Lua documentation to learn more about the language Lua and its possibilities. The fact that you can write entire Lua programs at the Cafu in-game console provides great customizability and flexibility for both game developers and users.
Nonetheless, the Cafu console can also be used without any prior Lua knowledge, or any programming knowledge at all. Here are some getting-started examples that demonstrate the basic usage:
Entering the command
prints out a short help text with instructions on how to obtain more help and the list of all available commands. Note that
help() is actually a function call and therefore the brackets are mandatory.
lists all available Cafu console functions, console variables, and global Lua values. As such, the
list() function is useful to look-up the available commands. Note that the
TAB key for command-completion serves a similar purpose, but the
list() function provides more information about the values and the output is formatted.
help(“quit”) function call provides help specific for the
quit console variable, including a description of its purpose. This works analogously with any other console command, too.
list(“cl”) call works like the normal
list(), but restricts the output to values that begin with the string
sets the value of the console variable
png. Use this when you want to save your screenshots in
png image file format instead of the default
help(“screenSuffix”) for more information about the
screenSuffix console variable.
rcon is the abbreviation for “remote console”.
It means that the rest of the line is not processed by the local client, but rather sent to the remote server console.
Therefore, this line instructs the server to initiate a level (world) change.
F1 key deactivates the console and brings you back to the game.
Cafu.exe starts up, it automatically processes the
config.lua file is located in the Cafu base directory.
It is run in the context of the in-game console and can therefore contain any statement that you could also enter interactively as described above.
config.lua file is processed early during engine initialization, it is the ideal place to
set default values and to keep any console statements that you find yourself entering over and over again.
You can also define new functions or convenient abbreviations, and in fact, a complete, full-featured Lua program can be written into this file, either by the user, the game developer, or both.
Just have a look into the
config.lua file in the Cafu base directory to see some examples.