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usermanual:running [2007-10-28 18:59]
Carsten Minor text enhancement
usermanual:running [2008-08-06 13:43]
Joern Made keywords non-italic
Line 5: Line 5:
  
  
-===== The Options Dialog ​=====+===== The Main Menu =====
  
-// (The Options Dialog is not yet implemented on Linux. +{{ :​usermanual:​mainmenu.jpg?320}}
-Ca3DE will skip it and apply the default options. +
-You can select other worlds either from the command line, or via the in-game console (see section [[#​The_Command_Console|Command Console]]).) //+
  
-{{ :​usermanual:​optionsdialog.png|The Ca3D-Engine Options Dialog}} +After starting, the //Main Menu// appears as shown in the figure. 
-After starting, the //Options Dialog// appears as shown in the figure. +From here you can configure ​Ca3DE's graphic, audio and control options, start new games, join multiplayer games and even host your own multiplayer server. //To start playing immediately just click// <color #​0040B3>​New Game</​color>//​select a map to play and click// <color #​0040B3>​Go!</​color>​ //to play this map on your local machine.// 
-This dialog allows ​you to set up Ca3DE in various ways (detailed below). +For hosting multiplayer games or joining them please read the following sections
-//For your convenienceI preconfigured the dialog settings so that you can, almost always, +<​clear>​ 
-leave them as they are and simply press the ''​OK''​ button.// +==== New Game ==== 
-For a more sophisticated setup, ​please read the rest of this section+{{ :​usermanual:​newgame.jpg?320}}
-It explains the dialog details in greater depth.+
  
-==== Run-Mode ==== +This dialog ​allows ​you to quickly start a new game
-The upper part of the dialog ​asks you to choose which role Ca3DE should play in the network (i.e. your LAN or the Internet)+You can choose ​map from the list on the left side of the screenIf available ​preview screenshot of the map is shown on the right side. 
-I call this role the Ca3DE //​run-mode//​. There are three choices: +To start the game you just have to click on <color #​0040B3>​Go!</​color>​ and the the engine will automatically host local game server ​with the chosen map and connect ​you as a client to it. 
-  * [Client only] Ca3DE acts as Ca3DE-client only. This means that it will connect to a Ca3DE-server,​ reachable ​from within ​the accessible network: usually a LAN or the Internet. +<​clear>​ 
-  * [Server only] Ca3DE acts as a dedicated server only. Other players can run Ca3DE on their computers in "​Client only" run-mode and connect to this server. This is the preferred method ​of setting up an Internet server for Ca3DE. +==== Join Online Game ==== 
-  * [Both Client and Server] This is the dialog'​s default choice, where Ca3DE starts up both server and a client which communicate via the systems //​localhost//​. This run-mode ​is used both for single-player games and for typical multi-player LAN games, where one doesn'​t want to operate an extra computer as the dedicated serverThe current release of Ca3DE actually doesn'​t differentiate between these two cases. Consequently,​ when you start a single-player ​gameyou are actually starting ​multi-player ​game with only one participating person. That game is hosted on your machine, ​and if your network is configured properly, other players can join you in the gameIn this mode, some of the other dialog fields are overridden and therefore grayed-out.+{{ :​usermanual:​joingame.jpg?320}}
  
-==== Client Options ==== +This dialog ​lets you join multiplayer game using the given parameters: 
-This part lets you configure Ca3DE in its role as Ca3DE-client. +  * <color #0040B3>Player name</​color> ​Your player name. Other players see this name when you talk to them. 
-Depending on your choice of run-mode, not all fields will be available here. +  * <color #​0040B3>​Model</​color>​ Your appearance in the game worldClicking on this control cycles through all available ​player ​models (the currently chosen ​model is shown in the preview windows to the right) 
-  * [Player nameYour player name. Other players see this name when you talk to them. +  * <color #0040B3>Remote ​Host Name</​color> ​The name or the IP of the server that you wish to connect to. 
-  * [Configure] This button does not work yetLater, one will be able to configure, load and save player ​profiles here. +  * <color #0040B3>Remote ​Port</​color> ​The port number at which the server is listening on the remote host. 
-  * [Model name] The name of your model. This defines what you look like for others ​in multi-player games. +Clicking <color #​0040B3>​Connect</​color>​ will attempt to connect you to the chosen ​server and the game will start if connecting was successful. 
-  * [Client port number] The local network port number that this client will use for network communication. +<​clear>​ 
-  * [Remote ​hostname or IP] The name or the IP of the server that you wish to connect to. +==== Host Game Server ==== 
-  * [Remote ​port number] ​The port number at which the server is listening on the remote host. +{{ :​usermanual:​hostgame.jpg?​320}} 
-  * [Get Server Info] Retrieves information from the server: such as current world, number of connected players ​and so onNot yet implemented+This dialog lets you start and configure a multiplayer server
-  * [Ping Server] Pings the server. ​Mostly for development purposes, but also interesting as long as there are no other (or automaticping indicators+  * <color #​0040B3>​Map Name</​color>​ The map hosted on the server. ​Clicking on this box cycles through all available maps (a preview of the currently chosen map is shown on the right). 
-  * [Send NOP] Sends a "​NOP"​ packet ​to the server ​(essentially instructing it to do nothing)For development purposes+  * <color #​0040B3>​Local Server Port</​color>​ The port number at which your server will listening for incoming connections.  
-  * [Other options] Currently unused.+  * <color #​0040B3>​Play on this machine</​color>​ This box lets you choose whether you want to play on the server ​yourself or just start a stand alone server. 
 + 
 +The following two options are only relevant if you have chosen <color #​0040B3>​Yes</​color>​ in <color #​0040B3>​Play on this machine</​color>​
 +  * <color #​0040B3>​Player Name</​color>​ Your player name. Other players see this name when you talk to them. 
 +  * <color #​0040B3>​Model</​color>​ Your appearance in the game world. Clicking on this control cycles through all available player models (the currently chosen model is shown in the preview windows to the right). 
 + 
 +Clicking <color #​0040B3>​Go!</​color>​ will start the game server and optionally connect you to it.
  
-==== Server Options ==== 
-This part lets you configure Ca3DE in its role as a Ca3DE-server. 
-Depending on your choice of run-mode, not all fields will be available here. 
-  * [Server port number] The local network port number at which the server is reachable when it is running. 
-  * [World name] As several interesting worlds are included with each demo release, this is usually the most important field when trying out Ca3DE: The combo-box lists all included worlds and lets you easily choose which one you wish to enter. 
-  * [Other options] Currently unused. 
  
  
usermanual/running.txt · Last modified: 2013-01-07 12:07 (external edit)