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- a -
ActiveWeaponNr :
ComponentHumanPlayerT
Alpha :
ComponentBorderT
,
ComponentImageT
,
ComponentTextT
Angles :
ComponentModelT
Animation :
ComponentModelT
Armor :
ComponentHumanPlayerT
AutoPlay :
ComponentSoundT
- b -
BgAlphaEven :
ComponentListBoxT
BgAlphaOdd :
ComponentListBoxT
BgAlphaSel :
ComponentListBoxT
BgColorEven :
ComponentListBoxT
BgColorOdd :
ComponentListBoxT
BgColorSel :
ComponentListBoxT
- c -
CameraPos :
ComponentModelT
Choices :
ComponentChoiceT
Color :
ComponentPointLightT
,
ComponentRadiosityLightT
,
ComponentBorderT
,
ComponentImageT
,
ComponentTextT
ConeAngle :
ComponentRadiosityLightT
CursorAlpha :
ComponentTextEditT
CursorColor :
ComponentTextEditT
CursorPos :
ComponentTextEditT
CursorRate :
ComponentTextEditT
CursorType :
ComponentTextEditT
- d -
destActivated :
ComponentMoverT
destTimeout :
ComponentMoverT
Dimensions :
ComponentPlayerPhysicsT
- f -
Font :
ComponentTextT
Frags :
ComponentHumanPlayerT
- g -
Gui :
ComponentModelT
- h -
HeadSway :
ComponentHumanPlayerT
Health :
ComponentHumanPlayerT
horAlign :
ComponentTextT
- i -
IgnoreOrient :
ComponentCollisionModelT
Intensity :
ComponentRadiosityLightT
Interval :
ComponentSoundT
Is1stPerson :
ComponentModelT
IsAvail :
ComponentCarriedWeaponT
IsSubmodel :
ComponentModelT
Items :
ComponentListBoxT
- l -
Label :
ComponentCarriedWeaponT
- m -
Mass :
ComponentPhysicsT
Material :
ComponentImageT
MaxPrimaryAmmo :
ComponentCarriedWeaponT
MaxSecondaryAmmo :
ComponentCarriedWeaponT
moveDuration :
ComponentMoverT
MultiPlayer :
ComponentPlayerStartT
- n -
Name :
ComponentBasicsT
,
ComponentCollisionModelT
,
ComponentModelT
,
ComponentScriptT
,
ComponentSoundT
,
ComponentBasicsT
,
ComponentModelT
NextWeaponNr :
ComponentHumanPlayerT
- o -
OldWishJump :
ComponentPlayerPhysicsT
On :
ComponentPointLightT
Orientation :
ComponentTransformT
Origin :
ComponentTransformT
otherEntities :
ComponentMoverT
- p -
Padding :
ComponentTextT
PlayerName :
ComponentHumanPlayerT
Pos :
ComponentModelT
,
ComponentTransformT
PrimaryAmmo :
ComponentCarriedWeaponT
- r -
Radius :
ComponentPointLightT
RandomCount :
ComponentHumanPlayerT
Rotation :
ComponentTransformT
- s -
Scale :
ComponentModelT
,
ComponentTextT
Script :
ComponentCarriedWeaponT
ScriptCode :
ComponentScriptT
SecondaryAmmo :
ComponentCarriedWeaponT
Selection :
ComponentChoiceT
,
ComponentListBoxT
ShadowType :
ComponentPointLightT
Show :
ComponentModelT
,
ComponentBasicsT
SinglePlayer :
ComponentPlayerStartT
Size :
ComponentTransformT
Skin :
ComponentModelT
State :
ComponentHumanPlayerT
Static :
ComponentBasicsT
StepHeight :
ComponentPlayerPhysicsT
- t -
Target :
ComponentTargetT
Text :
ComponentTextT
TextAlphaSel :
ComponentListBoxT
TextColorSel :
ComponentListBoxT
trajExp :
ComponentMoverT
trajFunc :
ComponentMoverT
Type :
ComponentParticleSystemOldT
- v -
Velocity :
ComponentPlayerPhysicsT
verAlign :
ComponentTextT
- w -
Width :
ComponentBorderT
Generated on Wed Jun 22 2016 11:29:46 for Cafu Engine Scripting by
1.8.6
Copyright © 2002-2016 Carsten Fuchs Software.