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mapping:cawe:editingtools:camera [2010-10-30 23:11]
Carsten Revised the text (needs more work / not yet finished...)
mapping:cawe:editingtools:camera [2010-11-01 21:50]
Carsten Added headings to key shortcuts table
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 In section [[mapping:​cawe:​views]] we have explained how 2D and 3D views work and how you use them to explore and navigate the map. In section [[mapping:​cawe:​views]] we have explained how 2D and 3D views work and how you use them to explore and navigate the map.
 We have also mentioned (albeit briefly) that each 3D view has a "​camera"​ assigned: We have also mentioned (albeit briefly) that each 3D view has a "​camera"​ assigned:
-A camera specifies a viewing ​//origin// (sometimes also called "eye position"​) and an //​orientation//​. When you use the mouse or keyboard to look, move, pan, zoom or orbit in a 3D view, you actually manipulate the related camera position and orientation,​ and the 3D view in turn uses the updated camera details to update the scene rendering.+A camera specifies a viewer ​//origin// (sometimes also called "eye position"​) and an //​orientation// ​("​direction"​). When you use the mouse or keyboard to look, move, pan, zoom or orbit in a 3D view, you actually manipulate the related camera position and orientation,​ and the 3D view in turn uses the updated camera details to update the scene rendering.
  
 We believe that the mouse and keyboard camera controls of section [[mapping:​cawe:​views]] are so powerful and easy to use that you will use them virtually all the time. We believe that the mouse and keyboard camera controls of section [[mapping:​cawe:​views]] are so powerful and easy to use that you will use them virtually all the time.
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-===== Creating a camera ​=====+===== Camera display in 2D views =====
  
-{{:​mapping:​cawe:​editingtools:​cameracreate.png }}+{{:​mapping:​cawe:​editingtools:​cameras_2d_tool_other.png |Cameras in a 2D view when a tool other than the Camera tool is active. The  most recently used camera is highlighted.}} When a tool other than the Camera tool is active, cameras are shown with a gray dot at their origin and a gray line that indicates their viewing direction (orientation).
  
-To create a new camera ​you have to hold the ''​SHIFT''​ key down and left click into 2D view to define an eye position and then move the mouse to drag a viewing direction for this camera. ​+The most recently used (or changed) ​camera ​is highlighted in brighter shade of gray: For example, [[mapping:​cawe:​views#​the_active_view|activating a 3D view]] highlights ​the related ​camera.<​clear>​
  
-<​clear>​+{{:​mapping:​cawe:​editingtools:​cameras_2d_tool_camera.png |Cameras in a 2D view when the Camera tool is active. The  most recently used camera is highlighted.}} When the Camera tool is active, the cameras are displayed in colors so that they are easier to spot in the map.
  
-{{:​mapping:​cawe:​editingtools:​cameraactiveinactive.png }}+As before, the most recently used (or changed) camera is highlighted in brighter colors.<​clear>​
  
-The eye position of the camera is displayed as a cyan colored circle and the viewing angle is a red line if the camera is the active camera of the 3d view or a cyan line if the camera is currently inactive. 
  
-As the new camera ​is createdit becomes the active ​camera ​and the 3D view changes to this camera.+===== Creating a camera ===== 
 + 
 +{{:​mapping:​cawe:​editingtools:​cameras_create.png |Use Shift+LMB to create a new camera.}} 
 +To create a new camera, ​press and hold the ''​Shift''​ key, then use the left mouse button to drag a line in one of the 2D views. The starting point of the line becomes the camera ​origin, ​the line itself defines the orientation. 
 + 
 +At this time, manually created cameras are not saved with the map; they are lost when the map is closed.<​clear>​
  
-Note that created cameras are not saved and lost if you close the map. 
  
 ===== Manipulating the origin and orientation ===== ===== Manipulating the origin and orientation =====
  
-The most powerful and most convenient ​method ​to manipulate a camera ​is to use the controls described in section [[mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] (in addition, the controls described there do not require the Camera tool to be active: they work always).+The most powerful and most convenient ​methods ​to manipulate a camera ​are the controls described in section [[mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] (in addition, the controls described there do not require the Camera tool to be active: they work always).
  
 Sometimes however, it is worthwhile to set the origin and/or the orientation in a 2D view: Sometimes however, it is worthwhile to set the origin and/or the orientation in a 2D view:
  
-{{:​mapping:​cawe:​editingtools:​cameramoveposition.png }}  +{{:​mapping:​cawe:​editingtools:​cameras_move_pos.png |Click and drag the dot in order to move the camera ​origin.}} 
-To change ​the position of the camera ​eye, click on the cyan colored circle and drag it to its new location +Click and drag the dot in order to move the camera origin.
- +
-<​clear>​ +
- +
-{{:​mapping:​cawe:​editingtools:​cameramoveangle.png ​}}  +
- +
-To change the heading of the viewing angle, click on the endpoint of the line representing the viewing angle and drag it to its new position.+
  
-<​clear>​+/* Eine normale " ​ - ..." Liste funktioniert hier nicht gut... */ 
 +• Holding the ''​Alt''​ key while dragging toggles grid snapping.\\ 
 +• Holding the ''​Ctrl''​ key moves the line as well (and thus the camera as a whole).<​clear>​
  
-Note that you can also move the whole camera ​preserving its current heading by pressing ​the ''​CTRL''​ key while moving either ​camera ​position or viewing angle.+{{:​mapping:​cawe:​editingtools:​cameras_move_dir.png |Click and drag the end of the line in order to change ​the camera ​orientation.}} 
 +Click and drag the end of the line in order to change ​the camera ​orientation.
  
 +/* Eine normale " ​ - ..." Liste funktioniert hier nicht gut... */
 +• Holding the ''​Alt''​ key while dragging toggles grid snapping.\\
 +• Holding the ''​Ctrl''​ key moves the dot as well (and thus the camera as a whole).<​clear>​
  
-===== Switching between cameras ===== 
  
-Only one camera can be active at a time and therefore define the viewport of the 3D view. To change the active camera you can use the ''​PAGEUP''​ and ''​PAGEDOWN''​ keys to cycle trough all cameras.+===== Switching ​cameras ​=====
  
-Another way to change ​the active camera ​is to click on the camera ​in a 2D view.+In order to assign a 3D view (the [[mapping:​cawe:​views#​the_active_view|active]] 3D view) another ​camera, use the ''​Page Up''​ and ''​Page Down''​ keys to cycle through all cameras ​in the map.
  
  
 ===== Camera tool keyboard shortcuts ===== ===== Camera tool keyboard shortcuts =====
  
-  * ''​PAGEUP'' ​ +^ Key            ^ Action ^ 
-    * Activate ​next camera. +''​Page Up'' ​   ​| Assign the next camera ​to the currently active 3D view| 
-  ​* ​''​PAGEDOWN''​ +''​Page Down'' ​ | Assign the previous ​camera ​to the currently active 3D view| 
-    * Activate latter ​camera. +''​ESC'' ​       | Quit the camera tool and switch to the [[mapping:​cawe:​editingtools:​selection|Selection]] tool. | 
-  ​* ​''​ESC''​ +''​Shift'' ​     | LMB-clicking and dragging ​in 2D view creates new camera. | 
-    * End camera tool and switch to Selection tool. +''​Ctrl'' ​      | Move the camera ​as a whole when dragging one of its handles. | 
-  ​* ​''​SHIFT''​ +''​Alt'' ​       | Temporarily toggle grid snapping while dragging a camera handle. |
-    * Clicking ​in 2D view creates new camera +
-  ​* ​''​CTRL''​ +
-    * While moving ​the camera ​-> camera heading doesn't change+
  
mapping/cawe/editingtools/camera.txt · Last modified: 2013-01-07 12:07 (external edit)