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mapping:cawe:editingtools:camera [2010-10-30 23:11]
Carsten Revised the text (needs more work / not yet finished...)
mapping:cawe:editingtools:camera [2013-01-07 12:07] (current)
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 In section [[mapping:​cawe:​views]] we have explained how 2D and 3D views work and how you use them to explore and navigate the map. In section [[mapping:​cawe:​views]] we have explained how 2D and 3D views work and how you use them to explore and navigate the map.
 We have also mentioned (albeit briefly) that each 3D view has a "​camera"​ assigned: We have also mentioned (albeit briefly) that each 3D view has a "​camera"​ assigned:
-A camera specifies a viewing ​//origin// (sometimes also called "eye position"​) and an //​orientation//​. When you use the mouse or keyboard to look, move, pan, zoom or orbit in a 3D view, you actually manipulate the related camera position and orientation,​ and the 3D view in turn uses the updated camera details to update the scene rendering.+A camera specifies a viewer ​//origin// (sometimes also called "eye position"​) and an //​orientation// ​("​direction"​). When you use the mouse or keyboard to look, move, pan, zoom or orbit in a 3D view, you actually manipulate the related camera position and orientation,​ and the 3D view in turn uses the updated camera details to update the scene rendering.
  
 We believe that the mouse and keyboard camera controls of section [[mapping:​cawe:​views]] are so powerful and easy to use that you will use them virtually all the time. We believe that the mouse and keyboard camera controls of section [[mapping:​cawe:​views]] are so powerful and easy to use that you will use them virtually all the time.
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 You can create new cameras (and assign them in turns to 3D views), and edit their origins and orientations in the 2D views. You can create new cameras (and assign them in turns to 3D views), and edit their origins and orientations in the 2D views.
  
-/* // Das sollte nur bei "​Delete a Camera" stehen: +To activate the Camera ​toolclick on the related icon in the tool bar or press ''​Shift+C''​.
-Since CaWE has always a 3D viewthere has to be at least one camera ​in each map*/+
  
-/* // Das sollte bei "Eine neue Camera anlegen"​ stehen: 
-Using more than one camera makes it possible to "​save"​ a certain camera position and return to it later and therefore makes navigation in big maps a lot easier. */ 
  
-To activate the Camera ​tool, click on the related icon in the tool bar or press ''​SHIFT+C''​.+===== Camera ​display ​in 2D views =====
  
 +{{:​mapping:​cawe:​editingtools:​cameras_2d_tool_other.png |Cameras in a 2D view when a tool other than the Camera tool is active. The  most recently used camera is highlighted.}} When a tool other than the Camera tool is active, cameras are shown with a gray dot at their origin and a gray line that indicates their viewing direction (orientation).
  
-===== Creating ​a camera ​=====+The most recently used (or changed) camera is highlighted in a brighter shade of gray: For example, [[mapping:​cawe:​views#​the_active_view|activating ​3D view]] highlights the related ​camera.<​clear>​
  
-{{:​mapping:​cawe:​editingtools:​cameracreate.png }}+{{:​mapping:​cawe:​editingtools:​cameras_2d_tool_camera.png |Cameras in a 2D view when the Camera tool is active. The  most recently used camera is highlighted.}} When the Camera tool is active, the cameras are displayed in colors so that they are easier to spot in the map.
  
-To create a new camera you have to hold the ''​SHIFT''​ key down and left click into a 2D view to define an eye position and then move the mouse to drag a viewing direction for this camera. ​+As before, ​the most recently used (or changed) ​camera ​is highlighted in brighter colors.<​clear>​
  
-<​clear>​ 
  
-{{:​mapping:​cawe:​editingtools:​cameraactiveinactive.png }}+===== Creating and deleting cameras =====
  
-The eye position of the camera ​is displayed as cyan colored circle ​and the viewing angle is red line if the camera is the active camera ​of the 3d view or a cyan line if the camera ​is currently inactive.+{{:​mapping:​cawe:​editingtools:​cameras_create.png |Use Shift+LMB to create a new camera.}} 
 +To create ​new camera, press and hold the ''​Shift''​ key, then use the left mouse button to drag a line in one of the 2D views. The starting point of the line becomes ​the camera ​origin, the line itself defines the orientation.
  
-As the new camera ​is createdit becomes ​the active camera ​and the 3D view changes ​to this camera.+Having multiple cameras distributed at key locations in the map can facilitate map navigation a lot, as a 3D view can cycle through all available cameras as described [[mapping:​cawe:​editingtools:​camera#​switching_cameras|below]]. 
 + 
 +At this timecameras that are not assigned to a 3D view are not saved with the map; they are lost when the map is closed. 
 +You can manually delete an active camera ​via the **Edit -> Delete** menu item. 
 +The last camera cannot be deleted, as there is at least one 3D view that it is assigned ​to.
  
-Note that created cameras are not saved and lost if you close the map. 
  
 ===== Manipulating the origin and orientation ===== ===== Manipulating the origin and orientation =====
  
-The most powerful and most convenient ​method ​to manipulate a camera ​is to use the controls described in section [[mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] (in addition, the controls described there do not require the Camera tool to be active: they work always).+The most powerful and most convenient ​methods ​to manipulate a camera ​are the controls described in section [[mapping:​cawe:​views#​navigating_the_3d_views|Navigating the 3D views]] (in addition, the controls described there do not require the Camera tool to be active: they work always).
  
 Sometimes however, it is worthwhile to set the origin and/or the orientation in a 2D view: Sometimes however, it is worthwhile to set the origin and/or the orientation in a 2D view:
  
-{{:​mapping:​cawe:​editingtools:​cameramoveposition.png }}  +{{:​mapping:​cawe:​editingtools:​cameras_move_pos.png |Click and drag the dot in order to move the camera ​origin.}} 
-To change ​the position of the camera ​eye, click on the cyan colored circle and drag it to its new location +Click and drag the dot in order to move the camera origin.
- +
-<​clear>​ +
- +
-{{:​mapping:​cawe:​editingtools:​cameramoveangle.png ​}}  +
- +
-To change the heading of the viewing angle, click on the endpoint of the line representing the viewing angle and drag it to its new position.+
  
-<​clear>​+/* Eine normale " ​ - ..." Liste funktioniert hier nicht gut... */ 
 +• Holding the ''​Alt''​ key while dragging toggles grid snapping.\\ 
 +• Holding the ''​Ctrl''​ key moves the line as well (and thus the camera as a whole).<​clear>​
  
-Note that you can also move the whole camera ​preserving its current heading by pressing ​the ''​CTRL''​ key while moving either ​camera ​position or viewing angle.+{{:​mapping:​cawe:​editingtools:​cameras_move_dir.png |Click and drag the end of the line in order to change ​the camera ​orientation.}} 
 +Click and drag the end of the line in order to change ​the camera ​orientation. 
 +(The //length// of the line does not matter. You can for example drag the end of the line onto the object of interest, to center it precisely in the related 3D view.)
  
 +/* Eine normale " ​ - ..." Liste funktioniert hier nicht gut... */
 +• Holding the ''​Alt''​ key while dragging toggles grid snapping.\\
 +• Holding the ''​Ctrl''​ key moves the dot as well (and thus the camera as a whole).<​clear>​
  
-===== Switching between cameras ===== 
  
-Only one camera can be active at a time and therefore define the viewport of the 3D view. To change the active camera you can use the ''​PAGEUP''​ and ''​PAGEDOWN''​ keys to cycle trough all cameras.+===== Switching ​cameras ​=====
  
-Another way to change ​the active camera ​is to click on the camera ​in a 2D view.+In order to assign a 3D view (the [[mapping:​cawe:​views#​the_active_view|active]] 3D view) another ​camera, use the ''​Page Up''​ and ''​Page Down''​ keys to cycle through all cameras ​in the map.
  
  
 ===== Camera tool keyboard shortcuts ===== ===== Camera tool keyboard shortcuts =====
  
-  * ''​PAGEUP'' ​ +^ Key            ^ Action ^ 
-    * Activate ​next camera. +''​Page Up'' ​   ​| Assign the next camera ​to the currently active 3D view| 
-  ​* ​''​PAGEDOWN''​ +''​Page Down'' ​ | Assign the previous ​camera ​to the currently active 3D view| 
-    * Activate latter ​camera. +''​ESC'' ​       | Quit the camera tool and switch to the [[mapping:​cawe:​editingtools:​selection|Selection]] tool. | 
-  ​* ​''​ESC''​ +''​Shift'' ​     | LMB-clicking and dragging ​in 2D view creates new camera. | 
-    * End camera tool and switch to Selection tool. +''​Ctrl'' ​      | Move the camera ​as a whole when dragging one of its handles. | 
-  ​* ​''​SHIFT''​ +''​Alt'' ​       | Temporarily toggle grid snapping while dragging a camera handle. |
-    * Clicking ​in 2D view creates new camera +
-  ​* ​''​CTRL''​ +
-    * While moving ​the camera ​-> camera heading doesn't change+
  
mapping/cawe/editingtools/camera.1288473069.txt.gz · Last modified: 2013-01-07 12:07 (external edit)