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mapping:cawe:editingtools:newentity [2006-08-14 20:14]
Carsten Added the tool options bar + its description.
mapping:cawe:editingtools:newentity [2013-01-07 12:07] (current)
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 The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds. The New Entity tool allows you to add both new point-based and new brush-based entities to your worlds.
 Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities. Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities.
-The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity types that are available with Ca3DE.+The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity types that are available with Cafu.
  
 The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut. The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut.
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 Now compile your map, and you should see water! Now compile your map, and you should see water!
 +
 +
 +===== See Also =====
 +
 +[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|{{:​starttutorial.png |Start Tutorial}}]]
 +
 +[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''​static_detail_model''​ are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created.
 +<​clear>​
  
mapping/cawe/editingtools/newentity.1155579243.txt.gz ยท Last modified: 2013-01-07 12:07 (external edit)