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mapping:cawe:editingtools:newentity [2006-08-13 06:14]
stephen created
mapping:cawe:editingtools:newentity [2013-01-07 12:07] (current)
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-====== ​NewEntity tool ====== +====== ​The New Entity Tool ======
-The NewEntity allws you to add entities to your worlds. See the [[mapping:​cawe:​reference:​entityguide|Entity Guide]] for more details about Entities and a list of all Ca3DE'​s entities.+
  
-===== Placing Point Entities ===== +{{mapping:​cawe:​editingtools:cawe_toolbar_newentity.png?80 }} 
-1. Select the Entity tool.\\ +The New Entity tool allows ​you to add both new point-based and new brush-based entities to your worlds. 
-{{:mapping:​cawe:​reference:tool.png|Entity Tool}}\\ +Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vsbrush-based entities
-\\ +The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] lists and describes all entity ​types that are available with Cafu.
-2. In one of the 2D windows, click where you want to place your entityA green box will appear where you clicked. This is where the entity will be inserted.\\ +
-{{:mapping:​cawe:​reference:​green_box.png|Green Box}}\\ +
-\\ +
-3. Drag the green box to where you want the entity in the other views.\\ +
-\\ +
-4. Select the type of entity you want to insert from the "New (point) Entity"​ dropdown boxI'm inserting an info_player_start.\\ +
-{{:mapping:​cawe:​reference:​dropdown.png|Info_player_start}}\\ +
-\\ +
-5. Put your mouse cursor over one of the 2D views, ​and press enter. The entity ​should appear. You should be able to see it in both the 2D and 3D views.\\ +
-{{:​mapping:​cawe:​reference:​finished_point.png|Done!}}\\ +
-//​Note ​that other entities ​are different colours, shapes and sizes.//+
  
-===== Placing Solid Entities ===== +The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut.
-In this example, I will be adding water to a very simple map. The process ​is very similar when inserting other brush entities.+
  
-1. Select ​the "New Brush" ​tool.\\ +When you activate ​the tool, the tool options bar shows controls for creating new entities: ​\\ 
-{{:mapping:​cawe:​reference:w_newbrush.png|NewBrush Tool}}+{{mapping:​cawe:​editingtools:cawe_tooloptionsbar_newentity.png}}
  
-2. In a 2D viewdrag out a box the size you want your water to be. Adjust ​the size in the other 2D views.+The left half of this bar is relevant for placing point-based entitiesi.e. at ''​New (point) entity type:'' ​you choose the type of the new entity that is to be createdThe right half of the bar allows you to turn the currently selected brushes into brush-based entites and back. That is, the ''​Turn into (solid) entity type:''​ button turns world brushes into a brush-based entity of the type that has been chosen from the list to the right of the button, whereas the ''​Back to world''​ button reverses ​the process by turning ​the currently selected brush-based entity into regular world brushes again.
  
  
-3. //(This step is not necessary for most other entities)// Click the "​Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ +===== Placing Point Entities =====
-{{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}}+
  
-4With your mouse cursor over one of the 2D viewspress EnterThe brush should ​be selected if not, select it with the selection tool\\ +  - {{mapping:​cawe:​reference:​tool.png }} Select the Entity tool. <​clear>​ 
-{{:​mapping:​cawe:​reference:​solid.png|Dropdown Box}}+  - {{ mapping:​cawe:​reference:​green_box.png|Green Box}} In one of the 2D windowsclick where you want to place your entityA green box will appear where you clicked. This is where the entity will be inserted. <​clear>​ 
 +  - Drag the green box to where you want the entity in the other views
 +  ​- ​{{ mapping:cawe:​reference:​dropdown.png|Info_player_start}} Select the type of entity you want to insert from the "New (point) Entity"​ dropdown box. I'm inserting an info_player_start. <​clear>​ 
 +  - {{ mapping:​cawe:​reference:​finished_point.png|Done!}} Put your mouse cursor over one of the 2D views, and press enter. The entity should appear. You should be able to see it in both the 2D and 3D views. //Note that other entities are different colours, shapes and sizes.// <​clear>​
  
-5. Click the Entity tool\\ 
-{{:​mapping:​cawe:​reference:​tool.png|Entity Tool}} 
  
-6. On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type".+===== Placing Brush-Based Entities =====
  
 +In this example, I will be adding water to a very simple map. The process is very similar when inserting other brush entities.
 +
 +  - {{mapping:​cawe:​reference:​w_newbrush.png }} Select the [[mapping:​cawe:​editingtools:​newbrush|New Brush]] tool. <​clear>​
 +  - In a 2D view, drag out a box the size you want your water to be. Adjust the size in the other 2D views.
 +  - //(This step is not necessary for most other entities)// Click the "​Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ {{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}}
 +  - With your mouse cursor over one of the 2D views, press Enter. The brush should be selected if not, select it with the selection tool. 
 +  - {{mapping:​cawe:​reference:​tool.png }} Click the New Entity tool. <​clear>​
 +  - {{ mapping:​cawe:​reference:​solid.png|Dropdown Box}} On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type". <​clear>​
  
 Now compile your map, and you should see water! Now compile your map, and you should see water!
 +
 +
 +===== See Also =====
 +
 +[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|{{:​starttutorial.png |Start Tutorial}}]]
 +
 +[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''​static_detail_model''​ are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created.
 +<​clear>​
 +
mapping/cawe/editingtools/newentity.1155442487.txt.gz · Last modified: 2013-01-07 12:07 (external edit)