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mapping:cawe:editingtools:newentity [2006-08-13 06:22]
stephen
mapping:cawe:editingtools:newentity [2013-01-07 12:07] (current)
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-====== ​NewEntity tool ====== +====== ​The New Entity Tool ====== 
-The NewEntity allws you to add entities to your worlds. ​See the [[mapping:​cawe:​reference:​entityguide|Entity Guide]] for more details about Entities ​and a list of all Ca3DE's entities.+ 
 +{{mapping:​cawe:​editingtools:​cawe_toolbar_newentity.png?​80 }} 
 +The New Entity tool allows ​you to add both new point-based and new brush-based ​entities to your worlds. 
 +Please refer to the [[mapping:​cawe:​intro]] for a quick overview on point-based vs. brush-based entities. 
 +The [[mapping:​cawe:​reference:​entityguide|Entity Guide]] ​lists and describes all entity types that are available with Cafu. 
 + 
 +The New Entity tool is activated by either clicking on its related button on the tools toolbar, or by pressing the ''​Shift+E''​ keyboard shortcut. 
 + 
 +When you activate the tool, the tool options bar shows controls ​for creating new entities: \\ 
 +{{mapping:​cawe:​editingtools:​cawe_tooloptionsbar_newentity.png}} 
 + 
 +The left half of this bar is relevant for placing point-based entities, i.e. at ''​New (point) entity type:''​ you choose the type of the new entity that is to be created. The right half of the bar allows you to turn the currently selected brushes into brush-based entites ​and back. That is, the ''​Turn into (solid) entity type:''​ button turns world brushes into brush-based entity of the type that has been chosen from the list to the right of the button, whereas the ''Back to world''​ button reverses the process by turning the currently selected brush-based entity into regular world brushes again. 
  
 ===== Placing Point Entities ===== ===== Placing Point Entities =====
-1. Select the Entity tool.\\ + 
-{{:mapping:​cawe:​reference:​tool.png|Entity Tool}}\\ +  - {{mapping:​cawe:​reference:​tool.png }} Select the Entity tool. <​clear>​ 
-\\ +  ​- ​{{ mapping:​cawe:​reference:​green_box.png|Green Box}} In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity will be inserted. ​<​clear>​ 
-2. In one of the 2D windows, click where you want to place your entity. A green box will appear where you clicked. This is where the entity will be inserted.\\ +  ​- ​Drag the green box to where you want the entity in the other views. 
-{{:​mapping:​cawe:​reference:​green_box.png|Green Box}}\\ +  - {{ mapping:​cawe:​reference:​dropdown.png|Info_player_start}} ​Select the type of entity you want to insert from the "New (point) Entity"​ dropdown box. I'm inserting an info_player_start. ​<​clear>​ 
-\\ +  ​- ​{{ mapping:​cawe:​reference:​finished_point.png|Done!}} Put your mouse cursor over one of the 2D views, and press enter. The entity should appear. You should be able to see it in both the 2D and 3D views. //Note that other entities are different colours, shapes and sizes.// ​<​clear>​ 
-3. Drag the green box to where you want the entity in the other views.\\ +
-\\ +
-4. Select the type of entity you want to insert from the "New (point) Entity"​ dropdown box. I'm inserting an info_player_start.\\ +
-{{:mapping:​cawe:​reference:​dropdown.png|Info_player_start}}\\ +
-\\ +
-5. Put your mouse cursor over one of the 2D views, and press enter. The entity should appear. You should be able to see it in both the 2D and 3D views.\\ +
-{{:​mapping:​cawe:​reference:​finished_point.png|Done!}}\\ +
-//Note that other entities are different colours, shapes and sizes.//+
  
 ===== Placing Brush-Based Entities ===== ===== Placing Brush-Based Entities =====
 +
 In this example, I will be adding water to a very simple map. The process is very similar when inserting other brush entities. In this example, I will be adding water to a very simple map. The process is very similar when inserting other brush entities.
  
-1. Select the "[[mapping:​cawe:​editingtools:​newbrush|New Brush]]"​ tool.\\ +  - {{mapping:​cawe:​reference:​w_newbrush.png }} Select the [[mapping:​cawe:​editingtools:​newbrush|New Brush]] ​tool. <​clear>​ 
-{{:​mapping:​cawe:​reference:​w_newbrush.png|NewBrush Tool}}+  - In a 2D view, drag out a box the size you want your water to be. Adjust the size in the other 2D views. 
 +  - //(This step is not necessary for most other entities)// Click the "Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ {{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}} 
 +  - With your mouse cursor over one of the 2D views, press Enter. The brush should be selected if not, select it with the selection tool.  
 +  ​- ​{{mapping:cawe:​reference:​tool.png }} Click the New Entity tool. <​clear>​ 
 +  - {{ mapping:​cawe:​reference:​solid.png|Dropdown Box}} On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type". <​clear>​
  
-2. In a 2D viewdrag out a box the size you want your water to be. Adjust the size in the other 2D views.+Now compile your mapand you should see water!
  
  
-3. //(This step is not necessary for most other entities)// Click the "​Browse"​ button in the texture settings (under the tool icons). When the viewer pops up, change the filter to "​water"​ (without quotes). Select ​ one of the materials.\\ +===== See Also =====
-{{:​mapping:​cawe:​reference:​mats.png|Texture Properties}} -> {{:​mapping:​cawe:​reference:​filter.png|Filter}}+
  
-4With your mouse cursor over one of the 2D views, press EnterThe brush should be selected if not, select it with the selection tool+[[http://​www.cafu.de/​flash/​Placing_a_Model.htm|{{:​starttutorial.png |Start Tutorial}}]]
  
-5. Click the NewEntity tool\\ +[[http://www.cafu.de/​flash/​Placing_a_Model.htm|Flash Tutorial]] -- A flash tutorial that demonstrates how entities of type ''​static_detail_model''​ are created and how their visual and collision models are properly set. The second part of the tutorial examines a collision model by example and summarizes how new collision models are created. 
-{{:mapping:​cawe:​reference:​tool.png|Entity Tool}}+<​clear>​
  
-6. On the far right side, select "​func_water"​ from the drop down box. Click "Turn into (solid) entity type"​.\\ 
-{{:​mapping:​cawe:​reference:​solid.png|Dropdown Box}} 
- 
-Now compile your map, and you should see water! 
mapping/cawe/editingtools/newentity.1155442944.txt.gz · Last modified: 2013-01-07 12:07 (external edit)